行政理念
所需DLC | 加成 | 每一等级 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|---|
国家税收修正 | +5.0% | 0 | 3 | 9 | 18 | |
生产效率 | +5.0% | 0 | 3 | 9 | 18 | |
全国叛乱度 | −0.50 | 0 | 3 | 9 | 18 | |
稳定度花费修正 | −5.0% | 0 | 3 | 9 | 18 | |
传教士 | +1 | 15 | 50 | |||
每年通货膨胀减量 | −0.05 | 0 | 5 | 15 | 30 | |
降低通胀的花费 | −5.0% | 0 | 3 | 9 | 18 | |
年利息 | −0.50 | 5 | 30 | |||
建造花费 | −5.0% | 0 | 5 | 15 | 30 | |
发展成本 | −10.0% | 5 | 30 | |||
传教强度 | +0.5% | 0 | 5 | 15 | 30 | |
年度威望 | +0.50 | 0 | 5 | 15 | 30 | |
威望衰减 | −0.5% | 0 | 5 | 15 | 30 | |
每年正统性 | +0.50 | 0 | 15 | |||
每年游牧团结 | +0.50 | 0 | 15 | |||
每年奉献度 | +0.50 | 0 | 15 | |||
每年共和传统 | 0.15 | 20 | 60 | |||
科技花费 | −5.0% | 5 | 30 | |||
理念花费 | −5.0% | 3 | 18 | |||
顾问花费 | −5.0% | 0 | 3 | 9 | 18 | |
可能的顾问 | +1 | 5 | 30 | |||
正统信仰容忍度 | +1 | 3 | 18 | |||
异端容忍度 | +1 | 3 | 18 | |||
异教容忍度 | +1 | 3 | 18 | |||
产生新继承人几率 | +25.0% | 0 | 3 | 9 | 18 | |
敌方国家建立核心成本 | +15.0% | 0 | 5 | 15 | 30 | |
核心化花费 | −5.0% | 0 | 5 | 15 | 30 | |
附庸国进贡收入 | +5.0% | 0 | 3 | 9 | 18 | |
宗教统一 | +5.0% | 0 | 3 | 9 | 18 | |
自治度变化冷却 | −10.0% | 0 | 3 | 9 | 18 | |
帝国权威增长修正 | +10.0% | 5 | 30 | |||
免费行政政策 | +1 | 30 | ||||
可行的行政政策 | +1 | 30 | ||||
分离主义年数 | −5 | 5 | 30 | |||
女性顾问概率 | +10% | 0 (max level 10) | ||||
每年和谐度增长 | +0.25 | 0 | 5 | |||
宗教融合速度 | +10.0% | 0 | 10 | |||
每年贤能值 | +0.50 | 0 | 15 | |||
君主行政能力 | +1 | 45 | ||||
专制度最大值 | +5 | 0 | 5 | 15 | 30 | |
每年专制度 | +0.50 | 15 | 60 | |||
行政效率 | +5.0% | 15 | 60 | |||
思潮传播 | +10.0% | 0 | 3 | 9 | 18 | |
正统信仰省份中的思潮传播 | +10.0% | 0 | 2 | 6 | 12 | |
接纳思潮花费 | −10.0% | 0 | 3 | 9 | 18 | |
行政容量修正 | +10% | 0 | 5 | 15 | 30 | |
教会力量 | +10.0% | 0 | 3 | 9 | 18 | |
每年腐败度 | −0.05 | 0 | 3 | 9 | 18 | |
商队力量 | +10.0% | 0 | 3 | 9 | 18 | |
每月狂热 | +1 | 0 | 3 | 9 | 18 | |
商品产出修正 | +5.0% | 0 | 5 | 15 | 30 | |
行政科技花费 | −5.0% | 0 | 20 | |||
建造时间 | −10.0% | 0 | 3 | 9 | 18 | |
直属州维护费 | −10.0% | 0 | 3 | 9 | 18 | |
每月自治度变化 | −0.05 | 5 | 30 | |||
每月虔诚 | −0.1% | 9 | 18 | |||
每月虔诚 | +0.1% | 9 | 18 | |||
改革进度增长 | +7.5% | 0 | 3 | 9 | 18 | |
异端与异教省份不会带来任何惩罚 | Yes | 45 | ||||
统治者同文化顾问花费 | −5.0% | 0 | 1 | 6 | 9 | |
革命热情最大值 | +5 | 0 | 5 | 15 | 30 | |
统治者平均寿命 | +10% | 0 | 3 | 9 | 18 | |
每年牧首权威 | +0.50 | 0 | 3 | 9 | 18 | |
教士忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
齐米忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
耆那教徒忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
每年革命热情 | +0.50 | 15 | 60 | |||
对异端传教强度 | +1.0% | 0 | 15 | |||
对异教传教强度 | +1.0% | 0 | 15 | |||
传教维护费 | −10.0% | 0 | 5 | 15 | 30 | |
部落发展度增长 | +0.015 | 10 | 20 | 30 | 40 | |
伟大工程升级花费 | −10.0% | 0 | 3 | 9 | 18 | |
所有点数花费 | −5.0% | 30 | 60 | |||
每月行政点数 | +1 | 60 | ||||
每月辉煌点数 | +2 | 0 | 3 | 9 | 18 | |
每月继承人正统性增长 | +0.20 | 0 | 3 | 9 | 18 | |
每月继承人支持度增长 | +0.10 | 0 | 3 | 9 | 18 | |
每月联盟人情增长 | +0.05 | 0 | 3 | 9 | 18 | |
每年部落拥护度 | +0.50 | 0 | 3 | 9 | 18 | |
天命增长修正 | +0.10 | 5 | 30 | |||
选举任期 | −1 | 30 | ||||
连任花费 | −15.0% | 10 | 20 | |||
直属州治理成本 | −5.0% | 0 | 5 | 15 | 30 | |
贸易公司治理成本 | −5.0% | 0 | 3 | 9 | 18 | |
扩大行政机构花费 | −25.0% | 5 | 25 | |||
教廷影响力花费 | −15.0% | 0 | 3 | 9 | 18 | |
每点发展度传教带来的威望 | +0.50 | 0 | 3 | 9 | 18 | |
每月业力 | +0.01 | 9 | 18 | |||
每月业力 | −0.01 | 9 | 18 | |||
自治领地最低自治度 | −5.0% | 0 | 3 | 9 | 18 | |
免费的政策 | +1 | 40 | ||||
可行的政策 | +1 | 50 | ||||
创新度获取 | +25% | 0 | 3 | 9 | 18 | |
对相邻的异端异教国家拥有永久性宣战理由。 | Yes | 50 | ||||
可以在任意殖民地区伪造外国任何海外省份或殖民领的宣称。 | Yes | 35 | ||||
File:Global monthly devastation.png 全局每月荒废度 | −0.05 | 5 | 30 | |||
全局繁荣度增长 | +0.05 | 5 | 30 | |||
File:Monthly piety accelerator.png 每月虔诚加速 | +0.2% | 5 | 30 | |||
金矿引起的月度通货膨胀修正 | −25.0% | 5 | 30 | |||
金矿枯竭几率修正 | −25.0% | 5 | 30 | |||
最大异端容忍度 | +1 | 3 | 18 | |||
最大异教容忍度 | +1 | 3 | 18 | |||
File:Yearly doom reduction.png 每年末日值减少 | +2 | 9 | 18 | |||
每年权威 | +0.25 | 9 | 18 | |||
迁都花费修正 | −20.0% | 0 | 3 | 9 | 18 | |
所有阶层忠诚均衡点 | +5% | 0 | 5 | 15 | 30 |
外交理念
DLC | Bonus | Per level | 1 | 2 | 3 | 4 | ← Cost |
---|---|---|---|---|---|---|---|
可接受文化上限 | +1 | 0 | 5 | 15 | 30 | ||
转变文化花费 | −5.0% | 0 | 3 | 9 | 18 | ||
海军士气 | +5.0% | 0 | 5 | 15 | 30 | ||
贸易效率 | +5.0% | 0 | 5 | 15 | 30 | ||
全局贸易竞争力 | +5.0% | 0 | 3 | 9 | 18 | ||
省份贸易竞争力修正 | +5.0% | 0 | 3 | 9 | 18 | ||
贸易引导 | +5.0% | 0 | 3 | 9 | 18 | ||
全局关税 | +5.0% | 0 | 5 | 15 | 30 | ||
外交声誉 | +1 | 5 | 30 | ||||
外交关系 | +1 | 5 | 30 | ||||
商人团 | +1 | 30 | 140 | ||||
迁徙成本 | -10.0% | 0 | 3 | 9 | 18 | ||
殖民队 | +1 | 30 | 140 | ||||
外交官 | +1 | 30 | 140 | ||||
海军维护费修正 | −5.0% | 0 | 5 | 15 | 30 | ||
海军规模上限修正 | +7.5% | 0 | 5 | 15 | 30 | ||
船只耐久度 | +5.0% | 0 | 5 | 15 | 30 | ||
每月厌战度 | −0.05 | 5 | 30 | ||||
降低厌战度的花费 | −5.0% | 0 | 3 | 9 | 18 | ||
每年海军传统 | +0.50 | 0 | 15 | ||||
每年海军传统衰减 | −0.5% | 0 | 15 | ||||
海军将领火力 | +1 | 15 | 50 | ||||
海军将领冲击 | +1 | 15 | 50 | ||||
海军将领机动 | +1 | 15 | 50 | ||||
间谍网建设 | +10.0% | 0 | 3 | 9 | 18 | ||
外国间谍察觉 | +10.0% | 0 | 3 | 9 | 18 | ||
造船时间 | −5.0% | 0 | 3 | 9 | 18 | ||
封锁效率 | +10.0% | 0 | 3 | 9 | 18 | ||
禁运效率 | +10.0% | 0 | 3 | 9 | 18 | ||
海战带来的威望 | +25.0% | 0 | 3 | 9 | 18 | ||
殖民距离 | +10.0% | 0 | 3 | 9 | 18 | ||
全局移民增长 | +5 | 0 | 5 | 15 | 30 | ||
侵略扩张影响 | −5.0% | 0 | 5 | 15 | 30 | ||
私掠效率 | +7.5% | 0 | 3 | 9 | 18 | ||
外交合并花费 | −5.0% | 0 | 5 | 15 | 30 | ||
重型船只花费 | −5.0% | 0 | 5 | 15 | 30 | ||
轻型战舰花费 | −5.0% | 0 | 3 | 9 | 18 | ||
桨帆战舰花费 | −5.0% | 0 | 3 | 9 | 18 | ||
运输船花费 | −5.0% | 0 | 3 | 9 | 18 | ||
重型船只作战能力 | +5.0% | 0 | 5 | 15 | 30 | ||
轻型战舰作战能力 | +5.0% | 0 | 3 | 9 | 18 | ||
桨帆战舰作战能力 | +5.0% | 0 | 3 | 9 | 18 | ||
免费外交政策 | +1 | 30 | |||||
可行的外交政策 | +1 | 30 | |||||
运输船作战能力 | +10% | 0 | 1 | 3 | 6 | ||
舰船脱离接战机率 | +5% | 0 | 5 | 15 | 30 | ||
每年业力衰减 | +0.05[1] | 0 | 3 | 9 | 18 | ||
国家水手修正 | +10.0% | 0 | 5 | 15 | 30 | ||
水手恢复速度 | +5% | 0 | 5 | 15 | 30 | ||
可以劫掠海岸 | Yes | 20 | |||||
对其他宗教的战争分数花费 | −12.5% | 5 | 15 | ||||
战争税花费 | −50% | 10 | 20 | ||||
君主外交能力 | +1 | 45 | |||||
属国发展度带来的独立倾向 | −10% | 0 | 3 | 9 | 18 | ||
同大洲属国独立倾向 | −10% | 0 | 10 | ||||
战斗中获得的海军传统 | +50.0% | 0 | 5 | ||||
俘获敌舰几率 | +10.0% | 0 | 3 | 9 | 18 | ||
船只被击沉时的士气打击 | −10.0% | 0 | 3 | 9 | 18 | ||
全局海军接战 | +5.0% | 0 | 3 | 9 | 18 | ||
舰船贸易竞争力 | +10.0% | 0 | 3 | 9 | 18 | ||
原住民同化 | +15.0% | 0 | 3 | 9 | 18 | ||
原住民暴动几率 | −25.0% | 0 | 3 | 9 | 18 | ||
属国独立倾向 | −5.0% | 0 | 3 | 9 | 18 | ||
特使行程时间 | −10.0% | 0 | 3 | 9 | 18 | ||
省份战争分数花费 | −12.5% | 15 | 25 | ||||
外交科技花费 | −5.0% | 0 | 20 | ||||
每年教廷影响力 | +1 | 0 | 20 | ||||
贸易范围 | +20.0% | 0 | 3 | 9 | 18 | ||
当殖民地建成时会自动探索邻近的土地 | Yes | 0 | |||||
不正当的要求 | −10.0% | 0 | 3 | 9 | 18 | ||
叛乱支持效率 | +20.0% | 0 | 3 | 9 | 18 | ||
商人团贸易竞争力 | +5 | 0 | 10 | ||||
国内贸易竞争力 | +5.0% | 0 | 3 | 9 | 18 | ||
海军士气恢复速度 | +5.0% | 0 | 3 | 9 | 18 | ||
国外贸易竞争力 | +5.0% | 0 | 3 | 9 | 18 | ||
改善关系 | +5.0% | 0 | 3 | 9 | 18 | ||
可用的遣外雇佣军团 | +25.0% | 0 | 3 | 9 | 18 | ||
海军损耗 | −10.0% | 0 | 3 | 9 | 18 | ||
从侮辱得到的力量投射 | +100% | 10 | |||||
可以在海外殖民地区域内伪造宣称 | Yes | 35 | |||||
正当化贸易争端花费 | −17.5% | 0 | 3 | 9 | 18 | ||
伪造宣称花费 | −17.5% | 0 | 3 | 9 | 18 | ||
水手维护费 | -10% | 0 | 3 | 9 | 18 | ||
己方海岸海战奖励 | +1.00 | 10 | 40 | ||||
File:May establish siberian frontiers.png 可以建立西伯利亚前哨站 | Yes | 200 | |||||
市民忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | ||
吠舍忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | ||
海军陆战队上限 | +25% | 0 | 5 | ||||
提升重商主义花费 | −5% | 0 | 5 | 15 | 30 | ||
贸易公司投资成本 | −15% | 0 | 20 | ||||
海军提督花费 | −25% | 15 | 30 | ||||
File:Naval barrage cost.png 海上炮击花费 | −15% | 0 | 5 | 15 | 30 | ||
外交附庸接受因素 | +15 | 0 | 5 | ||||
File:Transfer trade acceptance.png 转移贸易接受度 | +25 | 0 | 5 | ||||
每月外交点数 | +1 | 60 | |||||
秘密行动对关系的影响 | −25% | 0 | 3 | 9 | 18 | ||
贸易中心升级花费 | −10% | 0 | 5 | 15 | 30 | ||
可以劫掠海岸(包括相同宗教国家) | Yes | 40 | |||||
船只贸易竞争力传递 | +10% | 0 | 3 | 9 | 18 | ||
驱逐少数族群花费 | −10% | 0 | 3 | 9 | 18 | ||
殖民几率 | +5% | 0 | 3 | 9 | 18 | ||
任命枢机花费 | −25% | 10 | 20 | ||||
通过战争强制改变宗教的花费 | −25% | 0 | 5 | 15 | 30 | ||
认同文化花费 | −10% | 0 | 3 | 9 | 18 | ||
更改宿敌花费 | −25% | 0 | 3 | 9 | 18 | ||
全局船只修理 | +10% | 0 | 3 | 9 | 18 | ||
船只花费 | −5.0% | 0 | 3 | 9 | 18 | ||
降低外交行动对稳定度的影响 | Yes | 35 | |||||
允许招募探险家和征服者 | Yes | 40 | |||||
File:Monthly favor modifier.png 月度人情增长修正 | +5% | 0 | 3 | 9 | 18 | ||
File:Fleet movement speed.png 舰队移动速度 | +1 | 0 | 3 | 9 | 18 |
军事理念
军事理念
所需DLC | 加成 | 每一等级 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|---|
陆军士气 | +5.0% | 0 | 5 | 15 | 30 | |
训练度 | +2.5% | 0 | 5 | 15 | 30 | |
陆军维护费修正 | −5.0% | 0 | 5 | 15 | 30 | |
雇佣兵维护费 | −10.0% | 0 | 3 | 9 | 18 | |
雇佣兵人力 | +12.5% | 0 | 3 | 9 | 18 | |
陆军规模上限修正 | +7.5% | 0 | 5 | 15 | 30 | |
国家人力修正 | +7.5% | 0 | 5 | 15 | 30 | |
人力恢复速度 | +5.0% | 0 | 5 | 15 | 30 | |
补员速度 | +7.5% | 0 | 5 | 15 | 30 | |
敌军损耗 | +0.50 | 0 | 5 | 15 | 30 | |
每年陆军传统 | +0.50 | 0 | 15 | |||
每年陆军传统衰减 | −0.5% | 0 | 15 | |||
陆军将领火力 | +1 | 30 | 140 | |||
陆军将领冲击 | +1 | 30 | 140 | |||
陆军将领机动 | +1 | 15 | 50 | |||
陆军将领围城 | +1 | 30 | 140 | |||
募兵时间 | −5.0% | 0 | 3 | 9 | 18 | |
陆战带来的威望 | +25.0% | 0 | 3 | 9 | 18 | |
要塞防御 | +5.0% | 0 | 3 | 9 | 18 | |
围城能力 | +5.0% | 0 | 5 | 15 | 30 | |
附庸提供的军队数量上限 | +50.0% | 0 | 5 | 15 | 30 | |
步兵作战能力 | +5.0% | 0 | 5 | 15 | 30 | |
骑兵作战能力 | +5.0% | 0 | 3 | 9 | 18 | |
炮兵作战能力 | +5.0% | 0 | 5 | 15 | 30 | |
步兵花费 | −5.0% | 0 | 3 | 9 | 18 | |
骑兵花费 | −5.0% | 0 | 3 | 9 | 18 | |
炮兵花费 | −5.0% | 0 | 3 | 9 | 18 | |
要塞维护费 | −5.0% | 0 | 3 | 9 | 18 | |
免费的军事政策 | +1 | 30 | ||||
可行的军事政策 | +1 | 30 | ||||
可以招募女性将领 | Yes | 0 | ||||
雇佣兵训练 | +2.5% | 0 | 5 | 15 | 30 | |
与宿敌接壤的要塞维护费 | −10.0% | 0 | 3 | 9 | 18 | |
封锁对围城的影响 | +1 | 5 | ||||
骑兵比例 | +15.0% | 0 | 3 | 9 | 18 | |
炮兵攻城加成 | +1 | 3 | 10 | |||
君主军事能力 | +1 | 45 | ||||
来自后排的炮兵伤害 | +5.0% | 0 | 5 | 15 | 30 | |
严酷镇压花费 | −10.0% | 0 | 3 | 9 | 18 | |
所受火力伤害 | −5.0% | 0 | 5 | 15 | 30 | |
所受冲击伤害 | -5.0% | 0 | 5 | 15 | 30 | |
骑兵侧翼攻击能力 | +25.0% | 0 | 10 | |||
冲击伤害 | +5.0% | 0 | 5 | 15 | 30 | |
陆军火力伤害 | +5.0% | 0 | 5 | 15 | 30 | |
移动速度 | +5.0% | 0 | 3 | 9 | 18 | |
战斗中获得的陆军传统 | +50.0% | 0 | 5 | |||
国家军事化程度 | +0.05 | 0 | 5 | 15 | 30 | |
补员花费 | −5.0% | 0 | 3 | 9 | 18 | |
掠夺速度 | +10.0% | 0 | 3 | 9 | 18 | |
驻军数量 | +10.0% | 0 | 3 | 9 | 18 | |
陆军损耗 | -10.0% | 0 | 3 | 9 | 18 | |
军事科技花费 | −5.0% | 0 | 20 | |||
免维护将领 | +1 | 0 | 10 | |||
部队花费 | −5.0% | 0 | 3 | 9 | 18 | |
雇佣兵花费 | −2.5% | 0 | 3 | 9 | 18 | |
陆军士气恢复速度 | +5.0% | 0 | 3 | 9 | 18 | |
炮兵火力 | +1 | 25 | ||||
可招募的八旗兵 | +12.5% | 0 | 3 | 9 | 18 | |
国家要塞驻军增长 | +17.5% | 0 | 3 | 9 | 18 | |
可用的战利品 | +15% | 0 | 3 | 9 | 18 | |
特殊单位数量上限 | +15% | 0 | 3 | 9 | 18 | |
贵族忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
马拉塔忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
拉杰普特忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
哥萨克忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
部族忠诚均衡点 | +5% | 0 | 3 | 9 | 18 | |
每年陆军职业度 | +0.5% | 10 | 20 | 30 | 40 | |
陆军操练度获取修正 | +12.5% | 0 | 5 | 15 | 30 | |
部队操练度损失 | −12.5% | 0 | 5 | 15 | 30 | |
步兵火力 | +1 | 25 | ||||
步兵冲击 | +1 | 25 | ||||
骑兵火力 | +1 | 25 | ||||
骑兵冲击 | +1 | 25 | ||||
炮兵冲击 | +1 | 15 | 25 | |||
未参战单位士气损失减少 | +15% | 0 | 3 | 9 | 18 | |
全国补给上限修正 | +10% | 0 | 3 | 9 | 18 | |
陆军将领花费 | −25% | 15 | 30 | |||
焚掠获得点数 | +10% | 0 | 5 | 15 | 30 | |
正统信仰省份提供的人力 | +10% | 0 | 5 | 15 | 30 | |
每月军事点数 | +1 | 60 | ||||
在宗教战争中获得三倍的人力提高 | Yes | 50 | ||||
可招募的恰瓦兵团 | +15% | 0 | 3 | 9 | 18 | |
File:Global rebel suppression efficiency.png 镇压叛乱效率 | +25% | 0 | 3 | 9 | 18 |
- ↑ 显示为 0.00 但确实有效