<1>修正关键字 | <2>本地化关键字 | <3>英文 | <4>中文 | <5>颜色 | <6>数据类型 | 预览 |
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这是构造修正数据Cargo表的模板。
修正关键字 | 本地化关键字 | 英文 | 中文 | 颜色 | 数据类型 | 预览
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accept_vassalization_reasons |
MODIFIER_ACCEPT_VASSALIZATION_REASONS |
Vassalizatation Acceptance | 附属接受度 | Green | float | 附属接受度:+0.1 |
accepted_culture_threshold |
MODIFIER_ACCEPTED_CULTURE_THRESHOLD |
Accepted Culture Threshold | 相容文化阈值 | 相容文化阈值 | ||
adm_advisor_cost |
MODIFIER_ADM_ADVISOR_COST |
Administrative Advisor Cost | 行政顾问花费 | Red | percentage | 行政顾问花费:+10% |
adm_tech_cost_modifier |
adm_tech_cost_modifier |
Administrative Technology Cost | 行政科技成本 | Red | percentage | 行政科技成本:+10% |
administrative_efficiency |
MODIFIER_ADMINISTRATIVE_EFFICIENCY |
Administrative Efficiency | 行政效率 | Green | percentage | 行政效率:+10% |
admiral_cost |
MODIFIER_ADMIRAL_COST |
Admiral Cost | 海军提督花费 | Red | percentage | 海军提督花费:+10% |
advisor_cost |
MODIFIER_ADVISOR_COST |
Advisor Costs | 顾问花费 | Red | percentage | 顾问花费:+10% |
advisor_pool |
MODIFIER_ADVISOR_POOL |
Possible Advisors | 可能的顾问 | Green | int | 可能的顾问:+1 |
ae_impact |
MODIFIER_AE_IMPACT |
Aggressive Expansion Impact | 侵略性扩张影响 | Red | percentage | 侵略性扩张影响:+10% |
alert_powerful_estate |
|
null | ||||
alert_weak_estate |
|
null | ||||
all_power_cost |
MODIFIER_ALL_POWER_COST |
All Power Costs | 所有点数花费 | Red | percentage | 所有点数花费:+10% |
allowed_marine_fraction |
MODIFIER_ALLOWED_MARINE_FRACTION |
Marines Force Limit | 海军陆战队上限 | Green | percentage | 海军陆战队上限:+10% |
allowed_num_of_buildings |
MODIFIER_ALLOWED_NUM_OF_BUILDINGS |
Possible Number of Buildings | 可用建筑位 | Green | int | 可用建筑位:+1 |
amount_of_banners |
MODIFIER_AMOUNT_OF_BANNERS |
Possible Manchu Banners | 可招募八旗兵 | 可招募八旗兵 | ||
appoint_cardinal_cost |
MODIFIER_APPOINT_CARDINAL_COST |
Appoint Cardinal cost | 任命枢机花费 | Red | percentage | 任命枢机花费:+10% |
army_tradition |
YEARLY_ARMY_TRADITION |
Yearly Army Tradition | 每年陆军传统 | Green | float | 每年陆军传统:+0.1 |
army_tradition_decay |
YEARLY_ARMY_TRADITION_DECAY |
Yearly Army Tradition Decay | 每年陆军传统衰减 | Red | percentage | 每年陆军传统衰减:+10% |
army_tradition_from_battle |
MODIFIER_ARMY_TRADITION_FROM_BATTLE |
Army Tradition From Battles | 战斗中获得的陆军传统 | Green | percentage | 战斗中获得的陆军传统:+10% |
artillery_bonus_vs_fort |
MODIFIER_ARTILLERY_BONUS_VS_FORT |
Artillery Bonus vs Fort | 炮兵攻城加成 | Green | int | 炮兵攻城加成:+1 |
artillery_cost |
ARTILLERY_COST |
Artillery Cost | 炮兵组建费用 | Red | percentage | 炮兵组建费用:+10% |
artillery_fire |
MODIFIER_ARTILLERY_FIRE |
Artillery Fire | 炮兵火力 | Green | float | 炮兵火力:+0.1 |
artillery_power |
ARTILLERY_POWER |
Artillery Combat Ability | 炮兵作战能力 | Green | percentage | 炮兵作战能力:+10% |
artillery_shock |
MODIFIER_ARTILLERY_SHOCK |
Artillery Shock | 炮兵冲击力 | Green | float | 炮兵冲击力:+0.1 |
attrition |
ATTRITION |
Attrition | 损耗 | Red | float | 损耗:+0.1 |
auto_explore_adjacent_to_colony |
AUTO_EXPLORE_ADJACENT_TO_COLONY |
Automatically Discover Adjacent When a Colony is Built. | 当殖民地建成时会自动探索邻近的土地。 | string | 当殖民地建成时会自动探索邻近的土地。 | |
autonomy_change_time |
MODIFIER_AUTONOMY_CHANGE_TIME |
Autonomy Change Cooldown | 自治度变化冷却 | Red | percentage | 自治度变化冷却:+10% |
available_province_loot |
MODIFIER_AVAILABLE_PROVINCE_LOOT |
Available Loot | 可用的战利品 | Green | percentage | 可用的战利品:+10% |
backrow_artillery_damage |
MODIFIER_BACKROW_ARTILLERY_DAMAGE |
Artillery Damage from Back Row | 来自后排的炮兵伤害 | Green | percentage | 来自后排的炮兵伤害:+10% |
block_introduce_heir |
MODIFIER_BLOCK_INTRODUCE_NEW_HEIR |
Blocks Introduce New Heir | 阻止引荐新的继承人 | Green | percentage | Blocks Introduce New Heir 阻止引荐新的继承人:+10% |
blockade_efficiency |
BLOCKADE_EFFICIENCY |
Blockade Efficiency | 封锁效率 | Green | percentage | 封锁效率:+10% |
blockade_force_required |
MODIFIER_BLOCKADE_FORCE_REQUIRED |
Blockade Force Required | 封锁力量需求 | 封锁力量需求 | ||
brahmins_hindu_influence_modifier |
brahmins_hindu_influence_modifier |
[Country.GetBrahminsName] Influence | [Country.Get婆罗门Name]影响力 | Yellow | percentage | [Country.Get婆罗门Name]影响力:+10% |
brahmins_hindu_loyalty_modifier |
brahmins_hindu_loyalty_modifier |
[Country.GetBrahminsName] Loyalty Equilibrium | [Country.Get婆罗门Name]忠诚均衡点 | Green | percentage | [Country.Get婆罗门Name]忠诚均衡点:+10% |
brahmins_hindu_loyalty_modifier_opposite |
|
opposite | ||||
brahmins_influence_modifier |
|
|||||
brahmins_loyalty_modifier |
|
|||||
brahmins_loyalty_modifier_opposite |
|
opposite | ||||
brahmins_muslim_influence_modifier |
brahmins_muslim_influence_modifier |
[Country.GetBrahminsName] Influence | [Country.Get婆罗门Name]影响力 | Yellow | percentage | [Country.Get婆罗门Name]影响力:+10% |
brahmins_muslim_loyalty_modifier |
brahmins_muslim_loyalty_modifier |
[Country.GetBrahminsName] Loyalty Equilibrium | [Country.Get婆罗门Name]忠诚均衡点 | Green | percentage | [Country.Get婆罗门Name]忠诚均衡点:+10% |
brahmins_muslim_loyalty_modifier_opposite |
|
opposite | ||||
brahmins_other_influence_modifier |
brahmins_other_influence_modifier |
[Country.GetBrahminsName] Influence | [Country.Get婆罗门Name]影响力 | Yellow | percentage | [Country.Get婆罗门Name]影响力:+10% |
brahmins_other_loyalty_modifier |
brahmins_other_loyalty_modifier |
[Country.GetBrahminsName] Loyalty Equilibrium | [Country.Get婆罗门Name]忠诚均衡点 | Green | percentage | [Country.Get婆罗门Name]忠诚均衡点:+10% |
brahmins_other_loyalty_modifier_opposite |
|
opposite | ||||
build_cost |
BUILD_COST |
Construction Cost | 建造花费 | Red | percentage | 建造花费:+10% |
build_cost_opposite |
|
opposite | ||||
build_time |
BUILD_TIME |
Construction Time | 建造时间 | Red | percentage | 建造时间:+10% |
bureaucrats_influence |
bureaucrats_influence |
Secretariat Faction Influence | 内阁大学士派系影响 | Yellow | percentage | 内阁大学士派系影响:+10% |
burghers_influence_modifier |
burghers_influence_modifier |
[Country.GetBurghersName] Influence | [Country.Get市民Name]影响力 | Yellow | percentage | [Country.Get市民Name]影响力:+10% |
burghers_loyalty_modifier |
burghers_loyalty_modifier |
[Country.GetBurghersName] Loyalty Equilibrium | [Country.Get市民Name]忠诚均衡点 | Green | percentage | [Country.Get市民Name]忠诚均衡点:+10% |
burghers_loyalty_modifier_opposite |
|
opposite | ||||
can_fabricate_for_vassals |
IDEA_MAY_FABRICATE_FOR_VASSALS |
May Fabricate Claims for Subjects | 可以为属国伪造宣称 | string | 可以为属国伪造宣称 | |
candidate_random_bonus |
MODIFIER_CANDIDATE_RANDOM_BONUS |
Random Candidate Bonus | 随机候选人奖励 | Green | float | 随机候选人奖励:+0.1 |
capture_ship_chance |
MODIFIER_CAPTURE_SHIP_CHANCE |
Chance to Capture Enemy Ships | 俘获敌舰几率 | Green | percentage | 俘获敌舰几率:+10% |
caravan_power |
CARAVAN_POWER |
Caravan Power | 商队力量 | Green | percentage | 商队力量:+10% |
cav_to_inf_ratio |
MODIFIER_CAV_TO_INF_RATIO |
Cavalry to Infantry Ratio | 骑兵比例 | Green | percentage | 骑兵比例:+10% |
cavalry_cost |
CAVALRY_COST |
Cavalry Cost | 骑兵组建费用 | Red | percentage | 骑兵组建费用:+10% |
cavalry_fire |
MODIFIER_CAVALRY_FIRE |
Cavalry Fire | 骑兵火力 | Green | float | 骑兵火力:+0.1 |
cavalry_flanking |
MODIFIER_CAVALRY_FLANKING |
Cavalry Flanking Ability | 骑兵侧翼攻击能力 | Green | percentage | 骑兵侧翼攻击能力:+10% |
cavalry_power |
CAVALRY_POWER |
Cavalry Combat Ability | 骑兵作战能力 | Green | percentage | 骑兵作战能力:+10% |
cavalry_shock |
MODIFIER_CAVALRY_SHOCK |
Cavalry Shock | 骑兵冲击力 | Green | float | 骑兵冲击力:+0.1 |
cb_on_government_enemies |
MAY_ATTACK_GOVERNMENT_ENEMIES |
Permanent Casus Belli versus other government types. | 对其它政体拥有永久性宣战理由 | string | 对其它政体拥有永久性宣战理由 | |
cb_on_overseas |
MAY_ATTACK_OVERSEAS |
Can Fabricate Claim Overseas in Trade Company Regions. | 可以在海外贸易公司地区内伪造宣称。 | string | 可以在海外贸易公司地区内伪造宣称。 | |
cb_on_primitives |
MAY_ATTACK_PRIMITIVES |
Can Fabricate Claim Overseas in Colonial Regions. | 可以在海外殖民地区域内伪造宣称。 | string | 可以在海外殖民地区域内伪造宣称。 | |
cb_on_religious_enemies |
MAY_ATTACK_RELIGIOUS_ENEMIES |
Permanent Casus Belli against neighboring heathens and heretics. | 对相邻的异端异教国家拥有永久性宣战理由。 | string | 对相邻的异端异教国家拥有永久性宣战理由。 | |
center_of_trade_upgrade_cost |
MODIFIER_CENTER_OF_TRADE_UPGRADE_COST |
Center of Trade Upgrade Cost | 贸易中心升级花费 | Red | percentage | 贸易中心升级花费:+10% |
church_influence_modifier |
church_influence_modifier |
[Country.GetClergyName] Influence | [Country.Get教士Name]影响力 | Yellow | percentage | [Country.Get教士Name]影响力:+10% |
church_loyalty_modifier |
church_loyalty_modifier |
[Country.GetClergyName] Loyalty Equilibrium | [Country.Get教士Name]忠诚均衡点 | Green | percentage | [Country.Get教士Name]忠诚均衡点:+10% |
church_loyalty_modifier_opposite |
|
opposite | ||||
church_power_modifier |
MODIFIER_CHURCH_POWER |
Church Power | 教会力量 | 教会力量 | ||
claim_colonies |
CLAIM_COLONIES |
Can Fabricate Claims in any colonial region belonging to another nation who are also overseas from the province, or to their colonial nations. | 可以伪造其他国家任意海外省或殖民国的宣称。 | string | 可以伪造其他国家任意海外省或殖民国的宣称。 | |
climate_arctic |
arctic |
Arctic | 极地 | icon | 极地 | |
climate_arid |
arid |
Arid | 干旱 | icon | 干旱 | |
climate_tropical |
tropical |
Tropical | 热带 | icon | 热带 | |
colonist_placement_chance |
COLONIST_PLACEMENT_CHANCE |
Settler Chance | 定居几率 | Green | percentage | 定居几率:+10% |
colonist_time |
|
|||||
colonists |
NUMBER_OF_COLONISTS |
Colonists | 殖民队 | Green | int | 殖民队:+1 |
convert_province_religion_blocked |
|
File:Convert province religion blocked.png | ||||
core_creation |
MODIFIER_CORE_CREATION |
Core-Creation Cost | 核心化花费 | Red | percentage | 核心化花费:+10% |
core_decay_on_your_own |
MODIFIER_CORE_DECAY_ON_YOUR_OWN |
Foreign Core Duration | 外国核心期限 | Red | percentage | 外国核心期限:+10% |
cossacks_influence_modifier |
cossacks_influence_modifier |
[Country.GetCossacksName] Influence | [Country.Get哥萨克Name]影响力 | Yellow | percentage | [Country.Get哥萨克Name]影响力:+10% |
cossacks_loyalty_modifier |
cossacks_loyalty_modifier |
[Country.GetCossacksName] Loyalty Equilibrium | [Country.Get哥萨克Name]忠诚均衡点 | Green | percentage | [Country.Get哥萨克Name]忠诚均衡点:+10% |
cossacks_loyalty_modifier_opposite |
|
opposite | ||||
country_admin_power |
MODIFIER_COUNTRY_ADMIN_POWER |
Monthly Administrative Power | 每月行政点数 | Green | int | 每月行政点数:+1 |
country_diplomatic_power |
MODIFIER_COUNTRY_DIPLOMATIC_POWER |
Monthly Diplomatic Power | 每月外交点数 | Green | int | 每月外交点数:+1 |
country_military_power |
MODIFIER_COUNTRY_MILITARY_POWER |
Monthly Military Power | 每月军事点数 | Green | int | 每月军事点数:+1 |
culture_conversion_cost |
MODIFIER_CULTURE_CONVERSION_COST |
Culture Conversion Cost | 转变文化花费 | Red | percentage | 转变文化花费:+10% |
curia_powers_cost |
MODIFIER_CURIA_POWERS_COST |
Curia Powers cost | 教廷影响力花费 | Red | percentage | 教廷影响力花费:+10% |
curia_treasury_contribution |
MODIFIER_CURIA_TREASURY_CONTRIBUTION |
Curia Treasury Contribution | 向教廷金库献金 | Yellow | percentage | 向教廷金库献金:+10% |
defense_fort |
|
|||||
defensiveness |
DEFENSIVENESS |
Fort Defense | 要塞防御 | Green | percentage | 要塞防御:+10% |
development_cost |
DEVELOPMENT_COST |
Development Cost | 发展成本 | Red | percentage | 发展成本:+10% |
devotion |
devotion |
Devotion | 奉献度 | 奉献度 | ||
dhimmi_influence_modifier |
dhimmi_influence_modifier |
[Country.GetDhimmiName] Influence | [Country.Get齐米Name]影响力 | Yellow | percentage | [Country.Get齐米Name]影响力:+10% |
dhimmi_loyalty_modifier |
dhimmi_loyalty_modifier |
[Country.GetDhimmiName] Loyalty Equilibrium | [Country.Get齐米Name]忠诚均衡点 | Green | percentage | [Country.Get齐米Name]忠诚均衡点:+10% |
dhimmi_loyalty_modifier_opposite |
|
opposite | ||||
dip_advisor_cost |
MODIFIER_DIP_ADVISOR_COST |
Diplomatic Advisor Cost | 外交顾问花费 | Red | percentage | 外交顾问花费:+10% |
dip_tech_cost_modifier |
dip_tech_cost_modifier |
Diplomatic Technology Cost | 外交科技成本 | Red | percentage | 外交科技成本:+10% |
diplomatic_annexation_cost |
MODIFIER_DIPLOMATIC_ANNEXATION_COST |
Diplomatic Annexation Cost | 外交合并花费 | Red | percentage | 外交合并花费:+10% |
diplomatic_reputation |
MODIFIER_DIPLO_SKILL |
Diplomatic Reputation | 外交声誉 | Green | float | 外交声誉:+0.1 |
diplomatic_reputation_opposite |
|
opposite | ||||
diplomatic_upkeep |
MODIFIER_DIPLOMATIC_UPKEEP |
Diplomatic Relations | 外交关系 | Green | int | 外交关系:+1 |
diplomats |
NUMBER_OF_DIPLOMATS |
Diplomats | 外交官 | Green | int | 外交官:+1 |
discipline |
MODIFIER_DISCIPLINE |
Discipline | 训练度 | Green | percentage | 训练度:+10% |
discovered_relations_impact |
MODIFIER_DISCOVERED_RELATION_IMPACT |
Covert Action Relation Impact | 秘密行动对关系的影响 | Red | percentage | 秘密行动对关系的影响:+10% |
disengagement_chance |
MODIFIER_DISENGAGEMENT_CHANCE |
Ship Disengagement Chance | 舰船脱离接战机率 | Green | percentage | 舰船脱离接战机率:+10% |
disengagement_chance_modifier |
|
icon | File:Disengagement chance modifier.png | |||
drill_decay_modifier |
MODIFIER_DRILL_DECAY_MODIFIER |
Regiment Drill Loss | 部队操练度损失 | Red | percentage | 部队操练度损失:+10% |
drill_decay_modifier_opposite |
|
opposite | File:Drill decay modifier opposite.png | |||
drill_gain_modifier |
MODIFIER_DRILL_GAIN_MODIFIER |
Army Drill Gain Modifier | 陆军操练度获取修正 | Green | percentage | 陆军操练度获取修正:+10% |
election_cycle |
MODIFIER_ELECTION_CYCLE |
Length of Election Term | 选举任期 | 选举任期 | ||
embargo_efficiency |
MODIFIER_EMBARGO_EFFICIENCY |
Embargo Efficiency | 禁运效率 | Green | percentage | 禁运效率:+10% |
embracement_cost |
MODIFIER_EMBRACEMENT_COST |
Institution Embracement Cost | 接纳思潮的花费 | Red | percentage | 接纳思潮的花费:+10% |
enemy_core_creation |
MODIFIER_ENEMY_CORE_CREATION |
Hostile Core-Creation Cost on us | 敌方国家建立核心成本 | Green | percentage | 敌方国家建立核心成本:+10% |
enemy_core_creation02 |
|
null | ||||
enforce_religion_cost |
MODIFIER_ENFORCE_RELIGION_COST |
Cost of enforcing religion through war | 通过战争强制改变宗教的花费 | Red | percentage | Cost of enforcing religion through war 通过战争强制改变宗教的花费:+10% |
enuchs_influence |
enuchs_influence |
Trade Faction Influence | 贸易派系影响 | Yellow | percentage | 贸易派系影响:+10% |
envoy_travel_time |
MODIFIER_ENVOY_TRAVEL_TIME |
Envoy Travel Time | 特使行程时间 | Red | percentage | 特使行程时间:+10% |
establish_order_cost |
MODIFIER_ESTABLISH_ORDER_COST |
Establish Holy Order cost | 设立修会基金 | Red | percentage | 设立修会基金:+10% |
estuary_icon |
|
icon | ||||
expand_administration_cost |
MODIFIER_EXPAND_ADMINISTRATION_COST |
Expand Administration Cost | 扩大行政开支 | Red | percentage | 扩大行政开支:+10% |
expel_minorities_cost |
MODIFIER_EXPEL_MINORITIES_COST |
Expel Minorities Cost | 驱逐少数族群花费 | Red | percentage | 驱逐少数族群花费:+10% |
extra_manpower_at_religious_war |
EXTRA_MANPOWER_AT_RELIGIOUS_WAR |
Triple manpower increase in religious wars. | 在宗教战争中人力成长速度增加三倍 | string | 在宗教战争中人力成长速度增加三倍 | |
fabricate_claims_cost |
MODIFIER_FABRICATE_CLAIMS_TIME |
Cost to fabricate claims | 伪造宣称花费 | Red | percentage | 伪造宣称花费:+10% |
female_advisor_chance |
MODIFIER_FEMALE_ADVISOR_CHANCE |
Female Advisor Chance | 女性顾问概率 | Green | percentage | 女性顾问概率:+10% |
fire_damage |
MODIFIER_FIRE_DAMAGE |
Land Fire Damage | 陆军火力伤害 | Green | percentage | 陆军火力伤害:+10% |
fire_damage_received |
MODIFIER_FIRE_DAMAGE_RECIEVED |
Fire Damage Received | 所受火力伤害 | Red | percentage | 所受火力伤害:+10% |
flagship_cost |
FLAGSHIP_COST |
Flagship cost | 旗舰成本 | Red | percentage | 旗舰成本:+10% |
flagship_cost_modifier |
|
icon | ||||
fort_level |
FORT_LEVEL |
Fort Level | 要塞等级 | Green | int | 要塞等级:+1 |
fort_maintenance_modifier |
FORT_MAINTENANCE_MODIFIER |
Fort Maintenance | 要塞维护费 | Red | percentage | 要塞维护费:+10% |
free_adm_policy |
MODIFIER_FREE_ADM_POLICY |
Administrative Free Policies | 免费行政政策 | Green | int | 免费行政政策:+1 |
free_city_imperial_authority |
MODIFIER_FREE_CITY_IMPERIAL_AUTHORITY |
Imperial Authority from Free Cities | 来自自由市的帝国权威 | Green | percentage | 来自自由市的帝国权威:+10% |
free_dip_policy |
MODIFIER_FREE_DIP_POLICY |
Diplomatic Free Policies | 免费外交政策 | Green | int | 免费外交政策:+1 |
free_leader_pool |
MODIFIER_FREE_LEADER_POOL |
Leader(s) without Upkeep | 免维护点数将领 | Green | int | 免维护点数将领:+1 |
free_mil_policy |
MODIFIER_FREE_MIL_POLICY |
Military Free Policies | 免费军事政策 | Green | int | 免费军事政策:+1 |
free_policy |
MODIFIER_FREE_POLICY |
Free Policies | 免费政策 | Green | int | 免费政策:+1 |
galley_cost |
GALLEY_COST |
Galley Cost | 桨帆战舰建造费用 | Red | percentage | 桨帆战舰建造费用:+10% |
galley_power |
GALLEY_POWER |
Galley Combat Ability | 桨帆战舰作战能力 | Green | percentage | 桨帆战舰作战能力:+10% |
garrison_growth |
GARRISON_GROWTH |
Garrison Growth | 要塞驻军增长 | Green | percentage | 要塞驻军增长:+10% |
garrison_size |
MODIFIER_GARRISON_SIZE |
Garrison Size | 驻军数量 | Green | percentage | 驻军数量:+10% |
general_cost |
MODIFIER_GENERAL_COST |
General Cost | 陆军将领花费 | Red | percentage | 陆军将领花费:+10% |
global_autonomy |
GLOBAL_AUTONOMY_MOD |
Monthly Autonomy Change | 每月自治度变化 | Red | float | 每月自治度变化:+0.1 |
global_colonial_growth |
MODIFIER_COLONIAL_GROWTH |
Global Settler Increase | 全局移民增加 | Green | float | 全局移民增加:+0.1 |
global_foreign_trade_power |
MODIFIER_GLOBAL_FOREIGN_TRADE_POWER |
Trade Power Abroad | 国外贸易竞争力 | Green | percentage | 国外贸易竞争力:+10% |
global_garrison_growth |
GLOBAL_GARRISON_GROWTH |
National Garrison Growth | 国家要塞驻军增长 | Green | percentage | 国家要塞驻军增长:+10% |
global_heretic_missionary_strength |
MODIFIER_GLOBAL_HERETIC_MISSIONARY_STRENGTH |
Missionary Strength vs Heretics | 对异端传教强度 | Green | percentage | 对异端传教强度:+10% |
institution_spread |
MODIFIER_GLOBAL_INSTITUTION_SPREAD |
Institution Spread | 思潮传播 | Green | percentage | 思潮传播:+10% |
global_manpower |
MANPOWER |
Manpower Increase | 后备兵员增长 | Green | kilo | 后备兵员增长:+1000 |
global_manpower_modifier |
GLOBAL_MANPOWER |
National Manpower Modifier | 国家人力修正 | Green | percentage | 国家人力修正:+10% |
local_manpower_modifier |
LOCAL_MANPOWER |
Local Manpower Modifier | 本地人力修正 | Green | percentage | 本地人力修正:+10% |
global_missionary_strength |
GLOBAL_MISSIONARY_STRENGTH |
Missionary Strength | 传教强度 | Green | percentage | 传教强度:+10% |
global_naval_engagement_modifier |
MODIFIER_GLOBAL_NAVAL_ENGAGEMENT |
Global Naval Engagement | 全局海军接战 | Green | percentage | 全局海军接战:+10% |
global_own_trade_power |
MODIFIER_GLOBAL_OWN_TRADE_POWER |
Domestic Trade Power | 国内贸易竞争力 | Green | percentage | 国内贸易竞争力:+10% |
global_prov_trade_power_modifier |
GLOBAL_PROV_TRADE_POWER_MODIFIER |
Provincial Trade Power Modifier | 省份贸易竞争力修正 | Green | percentage | 省份贸易竞争力修正:+10% |
global_regiment_cost |
REGIMENT_COST |
Regiment Costs | 部队花费 | Red | percentage | 部队花费:+10% |
global_regiment_recruit_speed |
REGIMENT_RECRUIT_SPEED |
Recruitment Time | 募兵时间 | Red | percentage | 募兵时间:+10% |
global_religious_conversion_resistance |
MODIFIER_RELIGIOUS_CONVERSION_RESISTANCE |
Resistance to Reformation | 抵制宗教改革 | Green | percentage | 抵制宗教改革:+10% |
global_sailors |
SAILORS |
Sailor Increase | 水手增多 | Green | int | 水手增多:+1 |
global_sailors_modifier |
GLOBAL_SAILORS |
National Sailors Modifier | 国家水手修正 | Green | percentage | 国家水手修正:+10% |
global_ship_cost |
SHIP_COST |
Ship Costs | 船只花费 | Red | percentage | 船只花费:+10% |
global_ship_recruit_speed |
SHIP_RECRUIT_SPEED |
Shipbuilding Time | 造船时间 | Red | percentage | 造船时间:+10% |
global_ship_repair |
MODIFIER_GLOBAL_SHIP_REPAIR |
Global Ship Repair | 全局船只修理 | Green | percentage | 全局船只修理:+10% |
global_ship_trade_power |
MODIFIER_GLOBAL_SHIP_TRADE_POWER |
Ship Trade Power | 舰船贸易竞争力 | Green | percentage | 舰船贸易竞争力:+10% |
global_spy_defence |
SPY_GLOBAL_DEFENCE |
Foreign Spy Detection | 外国间谍察觉 | Green | percentage | 外国间谍察觉:+10% |
global_spy_defence_opposite |
|
opposite | ||||
global_supply_limit_modifier |
GLOBAL_SUPPLY_LIMIT_MODIFIER |
National Supply Limit Modifier | 国家补给上限修正 | Green | percentage | 国家补给上限修正:+10% |
global_tariffs |
GLOBAL_TARIFF_MODIFIER |
Global Tariffs | 全局关税 | Green | percentage | 全局关税:+10% |
tax_income |
YEARLY_TAX_INCOME |
Yearly Tax Income | 年度税收 | Green | ducat | 年度税收:+0.1 |
tax_income |
TAX_INCOME |
Tax Income | 税收 | Green | ducat | 税收:+0.1 |
global_tax_modifier |
GLOBAL_TAX_MODIFIER |
National Tax Modifier | 国家税收修正 | Green | percentage | 国家税收修正:+10% |
global_tax_modifier_opposite |
|
opposite | ||||
global_trade_goods_size |
MODIFIER_GLOBAL_TRADE_GOODS_SIZE |
Goods Produced | 商品产出 | 商品产出 | ||
global_trade_goods_size_modifier |
MODIFIER_GLOBAL_TRADE_GOODS_SIZE_MODIFIER |
Goods Produced Modifier | 商品产出修正 | Green | percentage | 商品产出修正:+10% |
global_trade_goods_size_modifier_opposite |
|
opposite | File:Global trade goods size modifier opposite.png | |||
global_trade_income_modifier |
|
|||||
global_trade_power |
MODIFIER_GLOBAL_TRADE_POWER |
Global Trade Power | 全局贸易竞争力 | Green | percentage | 全局贸易竞争力:+10% |
global_unrest |
GLOBAL_UNREST |
National Unrest | 全国叛乱度 | Red | float | 全国叛乱度:+0.1 |
global_unrest_opposite |
|
opposite | ||||
governing_capacity |
MODIFIER_GOVERNING_CAPACITY |
Governing Capacity | 行政容量 | Green | int | 行政容量:+1 |
governing_capacity_modifier |
MODIFIER_GOVERNING_CAPACITY_MODIFIER |
Governing Capacity Modifier | 行政容量修正 | Green | percentage | 行政容量修正:+10% |
governing_capacity_modifier_opposite |
|
opposite | File:Governing capacity modifier opposite.png | |||
governing_cost |
MODIFIER_GOVERNING_COST |
Governing Cost | 治理成本 | Red | percentage | 治理成本:+10% |
harmonization_speed |
MODIFIER_HARMONIZATION_SPEED |
Religious Harmonization Speed | 宗教融合速度 | Green | percentage | 宗教融合速度:+10% |
harsh_treatment_cost |
MODIFIER_HARSH_TREATMENT_COST |
Harsh Treatment Cost | 严酷镇压花费 | Red | percentage | 严酷镇压花费:+10% |
heavy_ship_cost |
HEAVYSHIP_COST |
Heavy Ship Cost | 重型船只花费 | Red | percentage | 重型船只花费:+10% |
heavy_ship_power |
HEAVYSHIP_POWER |
Heavy Ship Combat Ability | 重型船只作战能力 | Green | percentage | 重型船只作战能力:+10% |
heir_chance |
MODIFIER_HEIR_CHANCE |
Chance of New Heir | 添丁进口的机会 | Green | percentage | 添丁进口的机会:+10% |
heir_chance_opposite |
|
opposite | ||||
horde_unity |
|
|||||
hostile_attrition |
HOSTILE_ATTRITION |
Attrition for Enemies | 敌军损耗 | Green | float | 敌军损耗:+0.1 |
hostile_disembark_speed |
MODIFIER_HOSTILE_DISEMBARK_SPEED |
Hostile Disembark Time | 敌方登陆时间 | Green | percentage | 敌方登陆时间:+10% |
hostile_fleet_attrition |
MODIFIER_HOSTILE_FLEET_ATTRITION |
Hostile Fleet Attrition | 敌方舰队损耗 | Green | float | 敌方舰队损耗:+0.1 |
icon_max_revolutionary_zeal |
|
icon | File:Icon max revolutionary zeal.png | |||
icon_revolutionary_zeal |
|
icon | File:Icon revolutionary zeal.png | |||
idea_claim_colonies |
|
string | ||||
idea_cost |
MODIFIER_IDEA_COST |
Idea Cost | 理念花费 | Red | percentage | 理念花费:+10% |
idea_may_siberian_frontier |
|
File:Idea may siberian frontier.png | ||||
immortal |
immortal_personality |
Immortal | 永生者 | icon | 永生者 | |
imperial_authority |
MODIFIER_IMPERIAL_AUTHORITY |
Imperial Authority Growth Modifier | 帝国威望增长修正 | Green | percentage | 帝国威望增长修正:+10% |
imperial_authority_opposite |
|
opposite | File:Imperial authority opposite.png | |||
imperial_authority_value |
MODIFIER_IMPERIAL_AUTHORITY_VALUE |
Imperial Authority Modifier | 帝国权威修正 | Green | float | 帝国权威修正:+0.1 |
imperial_mandate |
MODIFIER_IMPERIAL_MANDATE |
Mandate Growth Modifier | 天命增长修正 | Green | float | 天命增长修正:+0.1 |
imperial_mercenary_cost |
MODIFIER_IMPERIAL_MERCENARY_COST |
HRE Mercenary Recruitment Cost | 神圣罗马帝国雇佣兵征募花费 | Red | percentage | HRE Mercenary Recruitment Cost 神圣罗马帝国雇佣兵征募花费:+10% |
imperial_reform_catholic_approval |
MODIFIER_IMPERIAL_REFORM_CATHOLIC_APPROVAL |
Approval of Imperial Reforms by Catholic Princes | 天主教选侯支持帝国改革 | Green | float | Approval of Imperial Reforms by Catholic Princes 天主教选侯支持帝国改革:+0.1 |
improve_relation_modifier |
IMPROVE_RELATION_MODIFIER |
Improve Relations | 改善关系 | Green | percentage | 改善关系:+10% |
improve_relation_modifier_opposite |
|
opposite | ||||
infantry_cost |
INFANTRY_COST |
Infantry Cost | 步兵组建费用 | Red | percentage | 步兵组建费用:+10% |
infantry_fire |
MODIFIER_INFANTRY_FIRE |
Infantry Fire | 步兵火力 | Green | float | 步兵火力:+0.1 |
infantry_power |
INFANTRY_POWER |
Infantry Combat Ability | 步兵作战能力 | Green | percentage | 步兵作战能力:+10% |
infantry_shock |
MODIFIER_INFANTRY_SHOCK |
Infantry Shock | 步兵冲击力 | Green | float | 步兵冲击力:+0.1 |
inflation_action_cost |
MODIFIER_INFLATION_ACTION_COST |
Reduce Inflation Cost | 降低通胀的花费 | Red | percentage | 降低通胀的花费:+10% |
inflation_reduction |
INFLATION_REDUCTION |
Yearly Inflation Reduction | 每年通货膨胀减量 | Green | float | 每年通货膨胀减量:+0.1 |
innovativeness_gain |
MODIFIER_INNOVATIVENESS_GAIN |
Innovativeness Gain | 获得创新度 | Green | percentage | 获得创新度:+10% |
institution_spread_from_true_faith |
MODIFIER_INSTITUTION_SPREAD_FROM_TRUE_FAITH |
Institution Spread In True Faith Provinces | 思潮在正统信仰的省份中传播 | Green | percentage | 思潮在正统信仰的省份中传播:+10% |
interest |
INTEREST |
Interest Per Annum | 年利息 | Red | float | 年利息:+0.1 |
jains_influence_modifier |
jains_influence_modifier |
[Country.GetJainsName] Influence | [Country.Get耆那教徒Name]影响力 | Yellow | percentage | [Country.Get耆那教徒Name]影响力:+10% |
jains_loyalty_modifier |
jains_loyalty_modifier |
[Country.GetJainsName] Loyalty Equilibrium | [Country.Get耆那教徒Name]忠诚均衡点 | Green | percentage | [Country.Get耆那教徒Name]忠诚均衡点:+10% |
jains_loyalty_modifier_opposite |
|
opposite | ||||
justify_trade_conflict_cost |
MODIFIER_JUSTIFY_TRADE_CONFLICT_TIME |
Cost to justify trade conflict | 正当化贸易争端耗时 | Red | percentage | 正当化贸易争端耗时:+10% |
land_attrition |
LAND_ATTRITION |
Land Attrition | 陆军损耗 | Red | percentage | 陆军损耗:+10% |
land_forcelimit |
LAND_FORCELIMIT |
Land Force Limit | 陆军规模上限 | Green | float | 陆军规模上限:+0.1 |
land_forcelimit_modifier |
LAND_FORCELIMIT_MODIFIER |
Land Force Limit Modifier | 陆军规模上限修正 | Green | percentage | 陆军规模上限修正:+10% |
land_maintenance_modifier |
LAND_MAINTENANCE_MODIFIER |
Land Maintenance Modifier | 陆军维护费修正 | Red | percentage | 陆军维护费修正:+10% |
land_morale |
LAND_MORALE |
Morale of Armies | 陆军士气 | Green | percentage | 陆军士气:+10% |
land_morale_opposite |
|
opposite | ||||
leader_cost |
MODIFIER_LEADER_COST |
Leader cost | 将领花费 | Red | percentage | 将领花费:+10% |
leader_land_fire |
LEADER_LAND_FIRE |
Land Leader Fire | 陆军将领火力 | Green | float | 陆军将领火力:+0.1 |
leader_land_manuever |
LAND_LEADER_MANEUVER |
Land Leader Maneuver | 陆军将领机动力 | Green | float | 陆军将领机动力:+0.1 |
leader_land_shock |
LEADER_LAND_SHOCK |
Land Leader Shock | 陆军将领冲击 | Green | float | 陆军将领冲击:+0.1 |
leader_naval_fire |
LEADER_NAVAL_FIRE |
Naval Leader Fire | 海军将领火力 | Green | float | 海军将领火力:+0.1 |
leader_naval_manuever |
NAVAL_LEADER_MANEUVER |
Naval Leader Maneuver | 海军将领机动力 | Green | float | 海军将领机动力:+0.1 |
leader_naval_shock |
LEADER_NAVAL_SHOCK |
Naval Leader Shock | 海军将领冲击 | Green | float | 海军将领冲击:+0.1 |
leader_siege |
LEADER_SIEGE |
Leader Siege | 将领攻城力 | Green | float | 将领攻城力:+0.1 |
legitimacy |
YEARLY_LEGITIMACY |
Yearly Legitimacy | 每年正统性 | Green | 每年正统性 | |
legitimate_subject_elector |
MODIFIER_LEGITIMATE_SUBJECT_ELECTOR |
Legitimate Subject Elector | 合法的附属选帝侯 | string | Legitimate Subject Elector 合法的附属选帝侯 | |
liberty_desire |
MODIFIER_LIBERTY_DESIRE |
Liberty Desire | 独立倾向 | Red | percentage | 独立倾向:+10% |
liberty_desire_from_subject_development |
MODIFIER_LIBERTY_DESIRE_FROM_SUBJECT_DEVELOPMENT |
Liberty Desire from Subjects Development | 属国发展度带来的独立倾向 | Red | percentage | 属国发展度带来的独立倾向:+10% |
light_ship_cost |
LIGHTSHIP_COST |
Light Ship Cost | 轻型战舰建造费用 | Red | percentage | 轻型战舰建造费用:+10% |
light_ship_power |
LIGHTSHIP_POWER |
Light Ship Combat Ability | 轻型船只作战能力 | Green | percentage | 轻型船只作战能力:+10% |
local_amount_of_banners |
MODIFIER_LOCAL_AMOUNT_OF_BANNERS |
Possible Manchu Banners | 可招募八旗兵 | string | 可招募八旗兵 | |
local_autonomy |
LOCAL_AUTONOMY_MOD |
Monthly Autonomy Change | 每月自治度变化 | Red | float | 每月自治度变化:+0.1 |
local_build_cost |
LOCAL_BUILD_COST |
Local Construction Cost | 本地建造花费 | Red | percentage | 本地建造花费:+10% |
local_build_time |
LOCAL_BUILD_TIME |
Local Construction Time | 本地建造时间 | Red | percentage | 本地建造时间:+10% |
local_colonial_growth |
MODIFIER_LOCAL_COLONIAL_GROWTH |
Local Settler Increase | 本地移民增加 | Green | float | 本地移民增加:+0.1 |
local_colonist_placement_chance |
LOCAL_COLONIST_PLACEMENT_CHANCE |
Local Settler Chance | 本地殖民几率 | Green | percentage | 本地殖民几率:+10% |
local_core_creation |
MODIFIER_LOCAL_CORE_CREATION |
Local Core-Creation Cost | 本地核心化花费 | Red | percentage | 本地核心化花费:+10% |
local_culture_conversion_cost |
MODIFIER_CULTURE_CONVERSION_COST |
Culture Conversion Cost | 转变文化花费 | Red | percentage | 转变文化花费:+10% |
local_defensiveness |
LOCAL_DEFENSIVENESS |
Local Defensiveness | 本地防御效率 | Green | percentage | 本地防御效率:+10% |
local_development_cost |
LOCAL_DEVELOPMENT_COST |
Local Development Cost | 本地发展成本 | Red | percentage | 本地发展成本:+10% |
local_friendly_movement_speed |
MODIFIER_LOCAL_FRIENDLY_MOVEMENT_SPEED |
Friendly Movement Speed | 友方军队移动速度 | Green | percentage | 友方军队移动速度:+10% |
local_governing_cost |
MODIFIER_LOCAL_GOVERNING_COST |
Province Governing Cost | 省份治理成本 | Red | percentage | Province Governing Cost 省份治理成本:+10% |
local_heir_adm |
MODIFIER_LOCAL_HEIR_ADMIN |
Local Heir Administrative Skill | 本地继承人行政能力 | Green | float | Local Heir Administrative Skill 本地继承人行政能力:+0.1 |
local_heir_dip |
MODIFIER_LOCAL_HEIR_DIPLOMATIC |
Local Heir Diplomatic Skill | 本地继承人外交能力 | Green | float | Local Heir Diplomatic Skill 本地继承人外交能力:+0.1 |
local_heir_mil |
MODIFIER_LOCAL_HEIR_MILITARY |
Local Heir Military Skill | 本地继承人军事能力 | Green | float | Local Heir Military Skill 本地继承人军事能力:+0.1 |
local_hostile_attrition |
HOSTILE_ATTRITION |
Attrition for Enemies | 敌军损耗 | Green | float | 敌军损耗:+0.1 |
local_hostile_movement_speed |
MODIFIER_LOCAL_HOSTILE_MOVEMENT_SPEED |
Hostile Movement Speed | 敌方军队移动速度 | Red | percentage | 敌方军队移动速度:+10% |
local_manpower |
MANPOWER |
Manpower Increase | 后备兵员增长 | Green | kilo | 后备兵员增长:+1000 |
local_manpower_modifier |
LOCAL_MANPOWER |
Local Manpower Modifier | 本地后备兵员修正 | Green | percentage | 本地后备兵员修正:+10% |
local_missionary_maintenance_cost |
MODIFIER_LOCAL_MISSIONARY_MAINTENANCE_COST |
Local Missionary Maintenance | 地方传教维护费 | Red | percentage | 地方传教维护费:+10% |
local_missionary_strength |
LOCAL_MISSIONARY_STRENGTH |
Local Missionary Strength | 本地传教强度 | Green | percentage | 本地传教强度:+10% |
local_monthly_devastation |
MODIFIER_LOCAL_MONTHLY_DEVASTATION |
Monthly Devastation | 每月荒废度 | Red | float | 每月荒废度:+0.1 |
local_naval_engagement_modifier |
MODIFIER_LOCAL_NAVAL_ENGAGEMENT |
Local Naval Engagement | 地方海军接战 | Green | percentage | 地方海军接战:+10% |
local_production_efficiency |
LOCAL_PRODUCTION_EFFICIENCY |
Local Production Efficiency | 本地生产效率 | Green | percentage | 本地生产效率:+10% |
local_regiment_cost |
MODIFIER_LOCAL_REGIMENT_COST |
Local Regiment Cost | 本地部队花费 | Red | percentage | 本地部队花费:+10% |
local_regiment_cost_opposite |
|
opposite | File:Local regiment cost opposite.png | |||
local_religious_conversion_resistance |
MODIFIER_RELIGIOUS_CONVERSION_RESISTANCE |
Resistance to Reformation | 抵制宗教改革 | Green | percentage | Resistance to Reformation 抵制宗教改革:+10% |
local_religious_unity_contribution |
MODIFIER_LOCAL_RELIGIOUS_UNITY_CONTRIBUTION |
Local Religious Unity Contribution | 当地宗教统一度 | Red | percentage | 当地宗教统一度:+10% |
local_sailors |
SAILORS |
Sailor Increase | 水手增多 | Green | int | 水手增多:+1 |
local_sailors_modifier |
LOCAL_SAILORS |
Local Sailors Modifier | 本地水手修正 | Green | percentage | 本地水手修正:+10% |
local_ship_cost |
MODIFIER_LOCAL_SHIP_COST |
Local Ship Cost | 本地船只花费 | Red | percentage | 本地船只花费:+10% |
local_ship_repair |
MODIFIER_LOCAL_SHIP_REPAIR |
Local Ship Repair | 本地船只维修 | Green | percentage | 本地船只维修:+10% |
local_spy_defence |
|
|||||
local_state_maintenance_modifier |
STATE_MAINTENANCE_MODIFIER |
State Maintenance | 地区维护费 | Red | percentage | 地区维护费:+10% |
local_tariffs |
|
|||||
local_tax_modifier |
LOCAL_TAX_MODIFIER |
Local Tax Modifier | 本地税收修正 | Green | percentage | 本地税收修正:+10% |
local_unrest |
LOCAL_UNREST |
Local Unrest | 本地叛乱度 | Red | float | 本地叛乱度:+0.1 |
local_warscore_cost_modifier |
MODIFIER_LOCAL_WARSCORE_COST_MODIFIER |
War Score Cost | 战争分数花费 | War Score Cost 战争分数花费 | ||
local_years_of_nationalism |
MODIFIER_YEARS_OF_NATIONALISM |
Years of Separatism | 分离主义年数 | Red | int | 分离主义年数:+1 |
loot_amount |
MODIFIER_LOOT_AMOUNT |
Looting Speed | 掠夺速度 | Green | percentage | 掠夺速度:+10% |
manpower_against_imperial_enemies |
MODIFIER_MANPOWER_AGAINST_IMPERIAL_ENEMIES |
Manpower against Imperial enemies | 相对于帝国敌人的人力 | Green | float | Manpower against Imperial enemies 相对于帝国敌人的人力:+0.1 |
manpower_in_true_faith_provinces |
MODIFIER_MANPOWER_IN_TRUE_FAITH_PROVINCES |
Manpower in True Faith provinces | 正统信仰省份提供的人力 | Green | percentage | 正统信仰省份提供的人力:+10% |
manpower_recovery_speed |
MANPOWER_RECOVERY |
Manpower Recovery Speed | 人力恢复速度 | Green | percentage | 人力恢复速度:+10% |
maratha_exclusive_influence_modifier |
maratha_exclusive_influence_modifier |
[Country.GetMarathasName] Influence | [Country.Get马拉塔Name]影响力 | Yellow | percentage | [Country.Get马拉塔Name]影响力:+10% |
maratha_exclusive_loyalty_modifier |
maratha_exclusive_loyalty_modifier |
[Country.GetMarathasName] Loyalty Equilibrium | [Country.Get马拉塔Name]忠诚均衡点 | Green | percentage | [Country.Get马拉塔Name]忠诚均衡点:+10% |
maratha_exclusive_loyalty_modifier_opposite |
|
opposite | ||||
maratha_influence_modifier |
maratha_influence_modifier |
[Country.GetMarathasName] Influence | [Country.Get马拉塔Name]影响力 | Yellow | percentage | [Country.Get马拉塔Name]影响力:+10% |
maratha_loyalty_modifier |
maratha_loyalty_modifier |
[Country.GetMarathasName] Loyalty Equilibrium | [Country.Get马拉塔Name]忠诚均衡点 | Green | percentage | [Country.Get马拉塔Name]忠诚均衡点:+10% |
maratha_loyalty_modifier_opposite |
|
opposite | ||||
maratha_muslim_influence_modifier |
maratha_muslim_influence_modifier |
[Country.GetMarathasName] Influence | [Country.Get马拉塔Name]影响力 | Yellow | percentage | [Country.Get马拉塔Name]影响力:+10% |
maratha_muslim_loyalty_modifier |
maratha_muslim_loyalty_modifier |
[Country.GetMarathasName] Loyalty Equilibrium | [Country.Get马拉塔Name]忠诚均衡点 | Green | percentage | [Country.Get马拉塔Name]忠诚均衡点:+10% |
maratha_muslim_loyalty_modifier_opposite |
|
opposite | ||||
max_absolutism |
MODIFIER_MAX_ABSOLUTISM |
Maximum Absolutism | 专制度最大值 | Green | float | 专制度最大值:+0.1 |
max_attrition |
MAX_ATTRITION |
Maximum Attrition | 最大损耗 | Red | float | 最大损耗:+0.1 |
max_coalition_size |
MODIFIER_MAX_COALITION_SIZE |
Maximum Coalition Size | 最大联军数 | Maximum Coalition Size 最大联军数 | ||
max_electors |
MODIFIER_MAX_ELECTORS |
Number of Electors | 选帝侯的数量 | Green | float | Number of Electors 选帝侯的数量:+0.1 |
max_free_cities |
MODIFIER_MAX_FREE_CITIES |
Number of Free Cities | 自由市数量 | Green | float | Number of Free Cities 自由市数量:+0.1 |
max_revolutionary_zeal |
MODIFIER_MAX_REVOLUTIONARY_ZEAL |
Maximum Revolutionary Zeal | 革命热情上限 | 革命热情上限 | ||
max_war_exhaustion |
|
|||||
may_agitate_for_liberty |
MAY_AGITATE_FOR_LIBERTY |
May Agitate for Liberty | 可以煽动独立 | string | 可以煽动独立 | |
may_attack_primitives |
MAY_ATTACK_PRIMITIVES |
Can Fabricate Claim Overseas in Colonial Regions. | 可以在海外殖民地区域内伪造宣称。 | string | Can Fabricate Claim Overseas in Colonial Regions. 可以在海外殖民地区域内伪造宣称。 | |
may_convert_territories |
IDEA_MAY_CONVERT_TERRITORIES |
May convert religion in territories. | 可以在自治领地上传教。 | string | 可以在自治领地上传教。 | |
may_corrupt_officials |
MAY_CORRUPT_OFFICIALS |
May Corrupt Officials\n | 可以行贿官员\n | string | 可以行贿官员\n | |
may_explore |
MAY_EXPLORE |
Allows recruitment of explorers & conquistadors. | 允许招募探险家和征服者。 | string | 允许招募探险家和征服者。 | |
may_infiltrate_administration |
MAY_INFILTRATE_ADMINISTRATION |
May Infiltrate Administration | 允许渗透行政系统 | string | 允许渗透行政系统 | |
may_perform_slave_raid |
MODIFIER_MAY_PERFORM_SLAVE_RAID |
May Raid Coasts | 可以劫掠海岸 | string | 可以劫掠海岸 | |
may_perform_slave_raid_on_same_religion |
MODIFIER_MAY_PERFORM_SLAVE_RAID_ON_SAME_RELIGION |
May Raid Coasts, including coasts of countries with same religion. | 可以劫掠海岸(包括相同宗教国家)。 | string | 可以劫掠海岸(包括相同宗教国家)。 | |
may_recruit_female_generals |
MODIFIER_MAY_RECRUIT_FEMALE_GENERALS |
May Recruit Female Generals | 可以招募女性将领 | string | 可以招募女性将领 | |
may_sabotage_recruitment |
MAY_SABOTAGE_RECRUITMENT |
May Sabotage Recruitment\n | 可以破坏征兵\n | string | 可以破坏征兵\n | |
may_sabotage_reputation |
MAY_SABOTAGE_REPUTATION |
May Sabotage Reputation | 允许损害声誉 | string | 允许损害声誉 | |
may_slander_merchants |
MAY_SLANDER_MERCHANTS |
May Slander Merchants\n | 可以诽谤商人团\n | string | 可以诽谤商人团\n | |
may_sow_discontent |
MAY_SOW_DISCONTENT |
May Sow Discontent | 可以散布不满 | string | 可以散布不满 | |
may_steal_maps |
MODIFIER_MAY_STEAL_MAPS |
May Steal Maps | 可以偷取地图信息 | string | 可以偷取地图信息 | |
may_study_technology |
MAY_STUDY_TECHNOLOGY |
May Study Technology | 可以学习科技 | string | 可以学习科技 | |
merc_maintenance_modifier |
MERC_MAINTENANCE_MODIFIER |
Mercenary Maintenance | 雇佣兵维护费 | Red | percentage | 雇佣兵维护费:+10% |
mercantilism_cost |
MODIFIER_MERCANTILISM_COST |
Cost to Promote Mercantilism | 提升重商主义花费 | Red | percentage | Cost to Promote Mercantilism 提升重商主义花费:+10% |
mercenary_cost |
MERCENARY_COST |
Mercenary Cost | 雇佣兵花费 | Red | percentage | 雇佣兵花费:+10% |
mercenary_discipline |
MODIFIER_MERCENARY_DISCIPLINE |
Mercenary Discipline | 雇佣兵训练度 | Green | percentage | 雇佣兵训练度:+10% |
mercenary_manpower |
MODIFIER_MERCENARY_MANPOWER |
Mercenary Manpower | 雇佣兵人力 | Green | percentage | 雇佣兵人力:+10% |
merchant_present_inland |
MERCHANT_PRESENT_INLAND |
Merchant present inland | 目前处于内陆的商人 | 目前处于内陆的商人 | ||
merchants |
NUMBER_OF_MERCHANTS |
Merchants | 商人团 | Green | int | 商人团:+1 |
meritocracy |
|
|||||
migration_cooldown |
|
|||||
mil_advisor_cost |
MODIFIER_MIL_ADVISOR_COST |
Military Advisor Cost | 军事顾问花费 | Red | percentage | 军事顾问花费:+10% |
mil_tech_cost_modifier |
mil_tech_cost_modifier |
Military Technology Cost | 军事科技成本 | Red | percentage | 军事科技成本:+10% |
min_autonomy |
MINIMUM_GLOBAL_AUTONOMY |
Minimum Autonomy | 最低自治度 | Red | float | 最低自治度:+0.1 |
min_autonomy_in_territories |
MODIFIER_MIN_AUTONOMY_IN_TERRITORIES |
Minimum Autonomy in Territories | 自治领地内最低自治度 | Red | percentage | 自治领地内最低自治度:+10% |
min_local_autonomy |
MINIMUM_LOCAL_AUTONOMY |
Minimum Local Autonomy | 最低地方自治度 | Red | float | Minimum Local Autonomy 最低地方自治度:+0.1 |
minimum_revolt_risk |
|
|||||
missionaries |
NUMBER_OF_MISSIONARIES |
Missionaries | 传教士 | Green | int | 传教士:+1 |
missionary_maintenance_cost |
MODIFIER_MISSIONARY_MAINTENANCE_COST |
Missionary Maintenance Cost | 传教维护费 | Red | percentage | 传教维护费:+10% |
monarch_admin_power |
MODIFIER_MONARCH_ADMIN_POWER |
Monarch Administrative Skill | 君主行政能力 | Green | float | 君主行政能力:+0.1 |
monarch_diplomatic_power |
MODIFIER_MONARCH_DIPLOMATIC_POWER |
Monarch Diplomatic Skill | 君主外交能力 | Green | float | 君主外交能力:+0.1 |
monarch_lifespan |
MODIFIER_MONARCH_LIFESPAN |
Average Monarch Lifespan | 统治者平均寿命 | Green | percentage | 统治者平均寿命:+10% |
monarch_military_power |
MODIFIER_MONARCH_MILITARY_POWER |
Monarch Military Skill | 君主军事能力 | Green | float | 君主军事能力:+0.1 |
monsoon_mild |
mild_monsoon |
Mild Monsoon | 温和雨季 | icon | 温和雨季 | |
monsoon_normal |
normal_monsoon |
Normal Monsoon | 正常雨季 | icon | 正常雨季 | |
monsoon_severe |
severe_monsoon |
Severe Monsoon | 强烈雨季 | icon | 强烈雨季 | |
monthly_fervor_increase |
MODIFIER_MONTHLY_FERVOR_INCREASE |
Monthly Fervor | 每月热情 | 每月热情 | ||
monthly_karma |
|
|||||
monthly_militarized_society |
|
|||||
monthly_piety |
|
|||||
monthly_splendor |
MONTHLY_SPLENDOR |
Monthly Splendor | 每月辉煌点数 | Green | float | 每月辉煌点数:+0.1 |
monthly_support_heir_gain |
|
|||||
movement_speed |
MODIFIER_MOVEMENT_SPEED |
Movement Speed | 移动速度 | Green | percentage | 移动速度:+10% |
mr_aristocrats_influence |
mr_aristocrats_influence |
The Aristocrats Influence | 贵族影响力 | Yellow | percentage | 贵族影响力:+10% |
mr_guilds_influence |
mr_guilds_influence |
The Guilds Influence | 行会影响力 | Yellow | percentage | 行会影响力:+10% |
mr_traders_influence |
mr_traders_influence |
The Traders Influence | 商人影响力 | Yellow | percentage | 商人影响力:+10% |
native_assimilation |
MODIFIER_NATIVE_ASSIMILATION |
Native Assimilation | 同化土著 | Green | percentage | 同化土著:+10% |
native_uprising_chance |
MODIFIER_NATIVE_UPRISING_CHANCE |
Native Uprising Chance | 土著抵抗几率 | Red | percentage | 土著抵抗几率:+10% |
naval_attrition |
NAVAL_ATTRITION |
Naval Attrition | 海军损耗 | Red | percentage | 海军损耗:+10% |
naval_forcelimit |
NAVAL_FORCELIMIT |
Naval Force Limit | 海军规模上限 | Green | float | 海军规模上限:+0.1 |
naval_forcelimit_modifier |
NAVAL_FORCELIMIT_MODIFIER |
Naval Force Limit Modifier | 海军规模上限修正 | Green | percentage | 海军规模上限修正:+10% |
naval_maintenance_modifier |
NAVAL_MAINTENANCE_MODIFIER |
Naval Maintenance Modifier | 海军维护费修正 | Red | percentage | 海军维护费修正:+10% |
naval_morale |
NAVAL_MORALE |
Morale of Navies | 海军士气 | Green | percentage | 海军士气:+10% |
naval_tradition_from_battle |
MODIFIER_NAVAL_TRADITION_FROM_BATTLE |
Naval Tradition From Battles | 战斗中获得的海军传统 | Green | percentage | 战斗中获得的海军传统:+10% |
naval_tradition_from_trade |
MODIFIER_NAVAL_TRADITION_FROM_TRADE |
Naval Tradition from Protecting Trade | 保护贸易中获得的海军传统 | Green | percentage | 保护贸易中获得的海军传统:+10% |
navy_tradition |
YEARLY_NAVY_TRADITION |
Yearly Navy Tradition | 每年海军传统 | Green | float | 每年海军传统:+0.1 |
navy_tradition_decay |
YEARLY_NAVY_TRADITION_DECAY |
Yearly Navy Tradition Decay | 每年海军传统衰减 | Red | percentage | 每年海军传统衰减:+10% |
no_cost_for_reinforcing |
NO_COST_FOR_REINFORCING |
No cost for reinforcing | 补员无需花费 | string | 补员无需花费 | |
no_edict |
NO_EDICT |
No Edict! | 废除法令 | string | No Edict! 废除法令 | |
no_religion_penalty |
NO_RELIGION_PENALTY |
Heretic and Heathen provinces do not give any penalties. | 异端与异教省份不会带来任何惩罚。 | string | 异端与异教省份不会带来任何惩罚。 | |
nobles_influence_modifier |
nobles_influence_modifier |
[Country.GetNobilityName] Influence | [Country.Get贵族Name]影响力 | Yellow | percentage | [Country.Get贵族Name]影响力:+10% |
nobles_loyalty_modifier |
nobles_loyalty_modifier |
[Country.GetNobilityName] Loyalty Equilibrium | [Country.Get贵族Name]忠诚均衡点 | Green | percentage | [Country.Get贵族Name]忠诚均衡点:+10% |
nobles_loyalty_modifier_opposite |
|
opposite | ||||
nomadic_tribes_influence_modifier |
nomadic_tribes_influence_modifier |
[Country.GetTribesName] Influence | [Country.Get部族Name]影响力 | Yellow | percentage | [Country.Get部族Name]影响力:+10% |
nomadic_tribes_loyalty_modifier |
nomadic_tribes_loyalty_modifier |
[Country.GetTribesName] Loyalty Equilibrium | [Country.Get部族Name]忠诚均衡点 | Green | percentage | [Country.Get部族Name]忠诚均衡点:+10% |
nomadic_tribes_loyalty_modifier_opposite |
|
opposite | ||||
num_accepted_cultures |
MODIFIER_ACCEPTED_CULTURES |
Max Promoted Cultures | 可接受文化上限 | Green | int | 可接受文化上限:+1 |
overseas_income |
|
|||||
own_coast_naval_combat_bonus |
MODIFIER_OWN_COAST_NAVAL_COMBAT_BONUS |
Naval Combat Bonus off owned coast | 己方临海省份海域海战奖励 | Green | float | 己方临海省份海域海战奖励:+0.1 |
papal_influence |
YEARLY_PAPAL_INFLUENCE |
Yearly Papal Influence | 每年教廷影响力 | Green | float | 每年教廷影响力:+0.1 |
papal_influence_from_cardinals |
MODIFIER_PAPAL_INFLUENCE_FROM_CARDINALS |
Papal Influence from Cardinals | 来自枢机主教的教廷影响力 | Green | percentage | 来自枢机主教的教廷影响力:+10% |
papal_tithe_modifier |
|
|||||
placed_merchant_power |
MODIFIER_PLACED_MERCHANT_POWER |
Merchant Trade Power | 贸易竞争力 | Green | float | 贸易竞争力:+0.1 |
placed_merchants |
placed_merchants |
Total Placed Merchants | 总共已进驻商人 | string | 总共已进驻商人 | |
possible_adm_policy |
MODIFIER_POSSIBLE_ADM_POLICY |
Administrative Possible Policies | 可行的行政政策 | Green | int | 可行的行政政策:+1 |
possible_condottieri |
MODIFIER_POSSIBLE_CONDOTTIERI |
Possible Condottieri | 可用的遣外雇佣军团 | Green | percentage | 可用的遣外雇佣军团:+10% |
possible_dip_policy |
MODIFIER_POSSIBLE_DIP_POLICY |
Diplomatic Possible Policies | 可行的外交政策 | Green | int | 可行的外交政策:+1 |
possible_mil_policy |
MODIFIER_POSSIBLE_MIL_POLICY |
Military Possible Policies | 可行的军事政策 | Green | int | 可行的军事政策:+1 |
possible_policy |
MODIFIER_POSSIBLE_POLICY |
Possible Policies | 可行的政策 | Green | int | 可行的政策:+1 |
power_projection_from_insults |
MODIFIER_POWER_PROJECTION_FROM_INSULTS |
Power Projection from Insults | 从侮辱得到的力量投射 | Green | percentage | 从侮辱得到的力量投射:+10% |
pr_buccaneers_influence |
pr_buccaneers_influence |
The Buccaneers Influence | 海盗派系影响力 | Yellow | percentage | 海盗派系影响力:+10% |
pr_captains_influence |
pr_captains_influence |
The Captains Influence | 船长派系影响力 | Yellow | percentage | 船长派系影响力:+10% |
pr_smugglers_influence |
pr_smugglers_influence |
The Smugglers Influence | 走私者派系影响力 | Yellow | percentage | 走私者派系影响力:+10% |
prestige |
YEARLY_PRESTIGE |
Yearly Prestige | 每年威望 | Green | float | 每年威望:+0.1 |
prestige_decay |
PRESTIGE_DECAY |
Prestige Decay | 威望下降 | Red | percentage | 威望下降:+10% |
prestige_from_land |
PRESTIGE_FROM_LAND |
Prestige from Land battles | 陆战带来的威望 | Green | percentage | 陆战带来的威望:+10% |
prestige_from_naval |
PRESTIGE_FROM_NAVAL |
Prestige from Naval battles | 海战带来的威望 | Green | percentage | 海战带来的威望:+10% |
prestige_per_development_from_conversion |
MODIFIER_PRESTIGE_PER_DEVELOPMENT_FROM_CONVERSION |
Prestige per Development from Missionary | 每点发展度传教带来的威望 | Green | float | 每点发展度传教带来的威望:+0.1 |
privateer_efficiency |
MODIFIER_PRIVATEER_EFFICIENCY |
Privateer Efficiency | 私掠效率 | Green | percentage | 私掠效率:+10% |
production_efficiency |
production_efficiency |
Production Efficiency | 生产效率 | Green | percentage | 生产效率:+10% |
promote_culture_cost |
MODIFIER_PROMOTE_CULTURE_COST |
Promote Culture cost | 认同文化花费 | Red | percentage | 认同文化花费:+10% |
prov_modifier_bg |
|
null | ||||
province_razed |
province_razed |
Province Razed | 省份遭焚掠 | string | 省份遭焚掠 | |
province_trade_power_modifier |
PROVINCE_TRADE_VALUE |
Local Trade Power | 本地贸易竞争力 | Green | percentage | 本地贸易竞争力:+10% |
province_trade_power_value |
PROVINCE_TRADE_VALUE |
Local Trade Power | 本地贸易竞争力 | Green | float | 本地贸易竞争力:+0.1 |
province_warscore_cost |
MODIFIER_PROVINCE_WARSCORE_COST |
Province War Score Cost | 省份战争分数花费 | Red | percentage | 省份战争分数花费:+10% |
raided_for_slaves |
|
|||||
rajput_exclusive_influence_modifier |
rajput_exclusive_influence_modifier |
[Country.GetRajputsName] Influence | [Country.Get拉杰普特Name]影响力 | Yellow | percentage | [Country.Get拉杰普特Name]影响力:+10% |
rajput_exclusive_loyalty_modifier |
rajput_exclusive_loyalty_modifier |
[Country.GetRajputsName] Loyalty Equilibrium | [Country.Get拉杰普特Name]忠诚均衡点 | Green | percentage | [Country.Get拉杰普特Name]忠诚均衡点:+10% |
rajput_exclusive_loyalty_modifier_opposite |
|
opposite | ||||
rajput_influence_modifier |
rajput_influence_modifier |
[Country.GetRajputsName] Influence | [Country.Get拉杰普特Name]影响力 | Yellow | percentage | [Country.Get拉杰普特Name]影响力:+10% |
rajput_loyalty_modifier |
rajput_loyalty_modifier |
[Country.GetRajputsName] Loyalty Equilibrium | [Country.Get拉杰普特Name]忠诚均衡点 | Green | percentage | [Country.Get拉杰普特Name]忠诚均衡点:+10% |
rajput_loyalty_modifier_opposite |
|
opposite | ||||
rajput_muslim_influence_modifier |
rajput_muslim_influence_modifier |
[Country.GetRajputsName] Influence | [Country.Get拉杰普特Name]影响力 | Yellow | percentage | [Country.Get拉杰普特Name]影响力:+10% |
rajput_muslim_loyalty_modifier |
rajput_muslim_loyalty_modifier |
[Country.GetRajputsName] Loyalty Equilibrium | [Country.Get拉杰普特Name]忠诚均衡点 | Green | percentage | [Country.Get拉杰普特Name]忠诚均衡点:+10% |
rajput_muslim_loyalty_modifier_opposite |
|
opposite | ||||
range |
MODIFIER_COLONIAL_RANGE |
Colonial Range | 殖民范围 | Green | percentage | 殖民范围:+10% |
raze_power_gain |
RAZE_POWER_GAIN |
Razing Power Gain | 焚掠获得点数 | Green | percentage | 焚掠获得点数:+10% |
rebel_support_efficiency |
MODIFIER_REBEL_SUPPORT_EFFICIENCY |
Rebel Support Efficiency | 叛乱支持效率 | Green | percentage | 叛乱支持效率:+10% |
recover_army_morale_speed |
RECOVER_ARMY_MORALE_SPEED |
Recover Army Morale Speed | 陆军士气恢复速度 | Green | percentage | 陆军士气恢复速度:+10% |
recover_navy_morale_speed |
RECOVER_NAVY_MORALE_SPEED |
Recover Navy Morale Speed | 海军士气恢复速度 | Green | percentage | 海军士气恢复速度:+10% |
reduced_liberty_desire |
MODIFIER_REDUCED_LIBERTY_DESIRE |
Liberty Desire in Subjects | 属国独立倾向 | Green | percentage | 属国独立倾向:+10% |
reduced_liberty_desire_on_same_continent |
MODIFIER_REDUCED_LIBERTY_DESIRE_ON_SAME_CONTINENT |
Liberty Desire in Same Continent Subjects | 同大洲属国的独立倾向 | Green | percentage | 同大洲属国的独立倾向:+10% |
reduced_liberty_desire_opposite |
|
opposite | ||||
reduced_native_attacks |
REDUCED_NATIVE_ATTACKS |
Native attacks are severely reduced and development cost reduction from natives is increased by §G100%§!. | 原住民攻击度大幅降低,而原住民区域发展成本减免则提高了 §G100%§!。 | string | 原住民攻击度大幅降低,而原住民区域发展成本减免则提高了 §G100%§!。 | |
reduced_stab_impacts |
REDUCED_STAB_IMPACTS |
Lowered impact on stability from diplomatic actions. | 降低外交行动对稳定度的影响 | string | 降低外交行动对稳定度的影响 | |
reelection_cost |
MODIFIER_REELECTION_COST |
Reelection Cost | 连任花费 | Red | percentage | 连任花费:+10% |
reform_progress_growth |
MODIFIER_REFORM_PROGRESS_GROWTH |
Reform Progress Growth | 改革进度增长 | Green | percentage | 改革进度增长:+10% |
regiment_recruit_speed |
L_REGIMENT_RECRUIT_SPEED |
Local Recruitment Time | 当地募兵时间 | Red | percentage | 当地募兵时间:+10% |
reinforce_cost |
MODIFIER_REINFORCE_COST |
Reinforce Cost | 补员花费 | Red | percentage | 补员花费:+10% |
reinforce_speed |
MODIFIER_REINFORCE_SPEED |
Reinforce Speed | 补员速度 | Red | percentage | 补员速度:+10% |
reinforce_cost_modifier_opposite |
|
opposite | File:Reinforce cost modifier opposite.png | |||
reinforce_speed |
MODIFIER_REINFORCE_SPEED |
Reinforce Speed | 补充速度 | Green | percentage | 补充速度:+10% |
relation_with_heretics |
MODIFIER_RELATION_WITH_HERETICS |
Opinion of Heretics | 对异端好感度 | Green | int | Opinion of Heretics 对异端好感度:+1 |
relations_decay_of_me |
MODIFIER_RELATIONS_DECAY_OF_ME |
Better Relations Over Time | 负面关系消退速度 | 负面关系消退速度 | ||
relations_decay_of_me_opposite |
|
opposite | File:Relations decay of me opposite.png | |||
religious_unity |
MODIFIER_RELIGIOUS_UNITY |
Religious Unity | 宗教统一 | Green | percentage | 宗教统一:+10% |
republican_tradition |
|
|||||
reserves_organisation |
MODIFIER_RESERVES_ORGANIZATION |
Reduced Morale Damage Taken By Reserves | 减少后备军的士气伤害 | Green | percentage | 减少后备军的士气伤害:+10% |
revolution_impact_modifier |
|
File:Revolution impact modifier.png | ||||
revolutionary_zeal |
|
|||||
rival_border_fort_maintenance |
MODIFIER_RIVAL_BORDER_FORT_MAINTENANCE |
Fort Maintenance on border with rival | 与宿敌接壤的要塞维护费 | Red | percentage | 与宿敌接壤的要塞维护费:+10% |
rival_change_cost |
MODIFIER_RIVAL_CHANGE_COST |
Change Rival Cost | 更改宿敌花费 | Red | percentage | 更改宿敌花费:+10% |
rr_girondists_influence |
rr_girondists_influence |
Girondist Influence | 吉伦特派的影响 | Yellow | percentage | 吉伦特派的影响:+10% |
rr_jacobins_influence |
rr_jacobins_influence |
Jacobin Influence | 雅各宾派的影响 | Yellow | percentage | 雅各宾派的影响:+10% |
rr_royalists_influence |
rr_royalists_influence |
Imperial Influence | 帝国派的影响 | Yellow | percentage | 帝国派的影响:+10% |
sailor_maintenance_modifer |
MODIFIER_SAILOR_MAINTENANCE |
Sailor Maintenance | 海员维护费 | Red | percentage | 海员维护费:+10% |
sailors_recovery_speed |
SAILORS_RECOVERY |
Sailor Recovery Speed | 水手恢复速度 | Green | percentage | 水手恢复速度:+10% |
same_culture_advisor_cost |
MODIFIER_SAME_CULTURE_ADVISOR_COST |
Cost of Advisors with Ruler's Culture | 统治者同文化顾问花费 | Red | percentage | 统治者同文化顾问花费:+10% |
sea_repair |
|
|||||
ship_durability |
MODIFIER_SHIP_DURABILITY |
Ship Durability | 船只耐久度 | Green | percentage | 船只耐久度:+10% |
ship_power_propagation |
MODIFIER_SHIP_POWER_PROPAGATION |
Ship Tradepower Propagation | 船只贸易竞争力 | Green | percentage | 船只贸易竞争力:+10% |
ship_recruit_speed |
L_SHIP_RECRUIT_SPEED |
Local Shipbuilding Time | 当地造船时间 | Red | percentage | 当地造船时间:+10% |
ship_trade_power |
MODIFIER_SHIP_TRADE_POWER |
Ship Trade Power | 舰船贸易竞争力 | 舰船贸易竞争力 | ||
shock_damage |
MODIFIER_SHOCK_DAMAGE |
Shock Damage | 冲击伤害 | Green | percentage | 冲击伤害:+10% |
shock_damage_received |
MODIFIER_SHOCK_DAMAGE_RECIEVED |
Shock Damage Received | 所受冲击伤害 | Red | percentage | 所受冲击伤害:+10% |
siege_ability |
MODIFIER_SIEGE_ABILITY |
Siege Ability | 围城能力 | Green | percentage | 围城能力:+10% |
siege_blockade_progress |
MODIFIER_SIEGE_BLOCKADE_PROGRESS |
Blockade Impact on Siege | 封锁对攻城的影响 | Green | float | 封锁对攻城的影响:+0.1 |
special_unit_forcelimit |
MODIFIER_SPECIAL_UNIT_FORCELIMIT |
Special Unit Force Limit | 特殊单位数量上限 | Green | percentage | Special Unit Force Limit 特殊单位数量上限:+10% |
spy_offence |
SPY_OFFENCE |
Spy Network Construction | 间谍网建设 | Green | percentage | 间谍网建设:+10% |
stability_cost_modifier |
STABILITY_COST_MODIFIER |
Stability Cost Modifier | 稳定花费修正 | Red | percentage | 稳定花费修正:+10% |
stability_cost_to_declare_war |
MODIFIER_STABILITY_COST_TO_DECLAR_WAR |
Stability Hit to Declare War | 宣战的稳定度惩罚 | Red | float | Stability Hit to Declare War 宣战的稳定度惩罚:+0.1 |
state_governing_cost |
MODIFIER_STATES_GOVERNING_COST |
States Governing Cost | 直属州治理成本 | Red | percentage | 直属州治理成本:+10% |
state_maintenance_modifier |
STATE_MAINTENANCE_MODIFIER |
State Maintenance | 地区维护费 | Red | percentage | 地区维护费:+10% |
sunk_ship_morale_hit_recieved |
MODIFIER_SUNK_SHIP_MORALE_HIT_RECIEVED |
Morale Hit When Losing a Ship | 有舰只被击沉时的士气打击 | Red | percentage | 有舰只被击沉时的士气打击:+10% |
supply_limit |
SUPPLY_LIMIT |
Supply Limit | 补给上限 | Green | float | 补给上限:+0.1 |
supply_limit_modifier |
SUPPLY_LIMIT_MODIFIER |
Supply Limit Modifier | 补给上限修正 | Green | percentage | 补给上限修正:+10% |
tax_income |
YEARLY_TAX_INCOME |
Yearly Tax Income | 年度税收 | Green | ducat | 年度税收:+0.1 |
technology_cost |
MODIFIER_TECHNOLOGY_COST |
Technology Cost | 科技花费 | Red | percentage | 科技花费:+10% |
temples_influence |
|
|||||
tolerance_heathen |
MODIFIER_TOLERANCE_HEATHEN |
Tolerance of Heathens | 异教容忍度 | Green | float | 异教容忍度:+0.1 |
tolerance_heretic |
MODIFIER_TOLERANCE_HERETIC |
Tolerance of Heretics | 异端容忍度 | Green | float | 异端容忍度:+0.1 |
tolerance_own |
MODIFIER_TOLERANCE_OWN |
Tolerance of the True Faith | 正统信仰容忍度 | Green | float | 正统信仰容忍度:+0.1 |
tolerance_own_opposite |
|
opposite | ||||
trade_company_governing_cost |
MODIFIER_TRADE_COMPANY_GOVERNING_COST |
Trade Company Governing Cost | 贸易公司治理成本 | Red | percentage | 贸易公司治理成本:+10% |
trade_company_investment_cost |
MODIFIER_TRADE_COMPANY_INVESTMENT_COST |
Trade Company Investment cost | 贸易公司投资成本 | Red | percentage | 贸易公司投资成本:+10% |
trade_efficiency |
TRADE_EFFICIENCY |
Trade Efficiency | 贸易效率 | Green | percentage | 贸易效率:+10% |
trade_efficiency_opposite |
|
opposite | ||||
trade_goods_size |
TRADE_GOODS_SIZE |
Local Goods Produced | 本地商品产出 | Green | float | 本地商品产出:+0.1 |
trade_goods_size_modifier |
TRADE_GOODS_SIZE_MODIFIER |
Local Goods Produced Modifier | 本地商品产出修正 | Green | percentage | 本地商品产出修正:+10% |
trade_goods_size_opposite |
|
opposite | File:Trade goods size opposite.png | |||
trade_range_modifier |
MODIFIER_TRADE_RANGE |
Trade Range | 贸易范围 | Green | percentage | 贸易范围:+10% |
trade_steering |
MODIFIER_TRADE_STEERING |
Trade Steering | 贸易引导 | Green | percentage | 贸易引导:+10% |
trade_value |
TRADE_VALUE |
Trade Value | 贸易价值 | Green | float | 贸易价值:+0.1 |
trade_value_modifier |
TRADE_VALUE_MODIFIER |
Trade Value Modifier | 贸易价值修正 | Green | percentage | 贸易价值修正:+10% |
transfer_trade_power_reasons |
MODIFIER_TRANSFER_TRADE_POWER_REASONS |
Transfer Trade Acceptance | 转移贸易接受度 | Green | float | Transfer Trade Acceptance 转移贸易接受度:+0.1 |
transport_cost |
TRANSPORT_COST |
Transport Cost | 运输船建造费用 | Red | percentage | 运输船建造费用:+10% |
transport_power |
TRANSPORT_POWER |
Transport Combat Ability | 运输船只作战能力 | Green | percentage | 运输船只作战能力:+10% |
treasure_fleet_income |
MODIFIER_TREASURE_FLEET_INCOME |
Treasure Fleet income | 珍宝船队收入 | Green | percentage | 珍宝船队收入:+10% |
unjustified_demands |
MODIFIER_UNJUSTIFIED_DEMANDS |
Unjustified Demands | 不正当的要求 | Red | percentage | 不正当的要求:+10% |
unknown |
|
|||||
unrest_catholic_provinces |
MODIFIER_UNREST_CATHOLIC_PROVINCES |
Unrest in Catholic provinces | 天主教省份动乱 | Red | float | Unrest in Catholic provinces 天主教省份动乱:+0.1 |
vaisyas_influence_modifier |
vaisyas_influence_modifier |
[Country.GetVaishyasName] Influence | [Country.Get吠舍Name]影响力 | Yellow | percentage | [Country.Get吠舍Name]影响力:+10% |
vaisyas_loyalty_modifier |
vaisyas_loyalty_modifier |
[Country.GetVaishyasName] Loyalty Equilibrium | [Country.Get吠舍Name]忠诚均衡点 | Green | percentage | [Country.Get吠舍Name]忠诚均衡点:+10% |
vaisyas_loyalty_modifier_opposite |
|
opposite | ||||
vassal_forcelimit_bonus |
MODIFIER_VASSAL_FORCELIMIT_BONUS |
Vassal Force Limit Contribution | 附庸提供的军队数量上限 | Green | percentage | 附庸提供的军队数量上限:+10% |
vassal_income |
MODIFIER_VASSAL_INCOME |
Income from Vassals | 附庸国进贡收入 | Green | percentage | 附庸国进贡收入:+10% |
war_exhaustion |
WAR_EXHAUSTION |
Monthly War Exhaustion | 每月厌战 | Red | float | 每月厌战:+0.1 |
war_exhaustion_cost |
WAR_EXHAUSTION_COST |
Cost of Reducing War Exhaustion | 降低厌战的花费 | Red | percentage | 降低厌战的花费:+10% |
war_taxes_cost_modifier |
MODIFIER_WAR_TAXES_COST_MODIFIER |
War Taxes Cost | 战争税花费 | Red | percentage | 战争税花费:+10% |
warscore_cost_vs_other_religion |
MODIFIER_WARSCORE_COST_VS_OTHER_RELIGION |
War Score Cost vs Other Religions | 对其他宗教的战争分数花费 | Red | percentage | 对其他宗教的战争分数花费:+10% |
winter_mild |
mild_winter |
Mild Winter | 暖冬 | icon | 暖冬 | |
winter_normal |
normal_winter |
Normal Winter | 寒冬 | icon | 寒冬 | |
winter_severe |
severe_winter |
Severe Winter | 严冬 | icon | 严冬 | |
yearly_absolutism |
MODIFIER_YEARLY_ABSOLUTISM |
Yearly Absolutism | 每年专制度 | Green | float | 每年专制度:+0.1 |
yearly_army_professionalism |
MODIFIER_YEARLY_ARMY_PROFESSIONALISM |
Yearly Army Professionalism | 每年陆军职业度 | Green | percentage | 每年陆军职业度:+10% |
yearly_corruption |
MODIFIER_YEARLY_CORRUPTION |
Yearly Corruption | 每年腐败度 | Red | float | 每年腐败度:+0.1 |
yearly_corruption_opposite |
|
opposite | ||||
yearly_harmony |
MODIFIER_YEARLY_HARMONY |
Yearly Harmony Increase | 每年和谐度增长 | 每年和谐度增长 | ||
yearly_karma_decay |
MODIFIER_YEARLY_KARMA_DECAY |
Yearly Karma Decay | 年度业力值衰减 | Green | percentage | 年度业力值衰减:+10% |
yearly_patriarch_authority |
MODIFIER_YEARLY_PATRIARCH_AUTHORITY |
Yearly Patriarch Authority | 年度牧首权威 | Green | percentage | 年度牧首权威:+10% |
yearly_patriarch_authority_opposite |
|
opposite | File:Yearly patriarch authority opposite.png | |||
yearly_revolutionary_zeal |
MODIFIER_YEARLY_REVOLUTIONARY_ZEAL |
Yearly Revolutionary Zeal | 年度革命热情 | 年度革命热情 | ||
yearly_tribal_allegiance |
MODIFIER_YEARLY_TRIBAL_ALLEGIANCE |
Yearly Tribal Allegiance | 每年部落团结度 | 每年部落团结度 | ||
yearly_tribal_allegiance |
MODIFIER_YEARLY_TRIBAL_ALLEGIANCE |
Yearly Tribal Allegiance | 每年部落团结度 | 每年部落团结度 |
此模板定义表格“Ideas_EU4”。 查看表格.